| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- UT2k4Assault.ASVehicle
|
+-- UT2k4Assault.ASTurret
|
+-- UT2k4Assault.ASVehicle_Sentinel
|
+-- UT2k4Assault.ASVehicle_Sentinel_Floor
| Variables Summary |
|---|
| Inherited Variables from UT2k4Assault.ASVehicle_Sentinel |
|---|
| bActive, bOldActive, bSpawnCampProtection, OpenCloseSound |
| Functions Summary | ||
|---|---|---|
![]() | StaticPrecache (LevelInfo L)) | |
![]() | UpdatePrecacheMaterials ())) | |
![]() | UpdatePrecacheStaticMeshes ())) | |
| Inherited Functions from UT2k4Assault.ASVehicle_Sentinel |
|---|
| AnimEnd, Awake, AwakeSentinel, GoToSleep, PlayClosing, PlayFiring, PlayIdleClosed, PlayIdleOpened, PlayOpening, PostNetBeginPlay, PostNetReceive, TakeDamage |
| Functions Detail |
|---|
StaticPrecache Source code
UpdatePrecacheMaterials Source code
UpdatePrecacheStaticMeshes Source code| Defaultproperties |
|---|
defaultproperties
{
OpenCloseSound=Sound'AssaultSounds.Sentinel.Ceiling_Open_Close'
CollisionHeight=0.0
CollisionRadius=0.0
VehicleProjSpawnOffset=(X=65,Y=0,Z=0)
TurretBaseClass=class'UT2k4Assault.ASVehicle_Sentinel_Floor_Base'
TurretSwivelClass=class'UT2k4Assault.ASVehicle_Sentinel_Floor_Swivel'
DrawType=DT_Mesh
Mesh=SkeletalMesh'AS_Vehicles_M.FloorTurretGun'
DrawScale=0.5
AmbientGlow=48
VehicleNameString="Floor Sentinel"
bCanBeBaseForPawns=false
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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