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UT2k4Assault.ASVehicle_Sentinel_Floor

Extends
ASVehicle_Sentinel

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- UT2k4Assault.ASVehicle
            |   
            +-- UT2k4Assault.ASTurret
               |   
               +-- UT2k4Assault.ASVehicle_Sentinel
                  |   
                  +-- UT2k4Assault.ASVehicle_Sentinel_Floor

Variables Summary
Inherited Variables from UT2k4Assault.ASVehicle_Sentinel
bActive, bOldActive, bSpawnCampProtection, OpenCloseSound
Inherited Variables from UT2k4Assault.ASTurret
bZooming, CamAbsLocation, CamDistance, CamRelLocation, CamRotationInertia, DesiredPlayerFOV, EntryTriggers, LastCamRot, LastTimeSeconds, MinPlayerFOV, ObjectiveTag[6], OldFOV, OriginalRotation, PitchAccel, RotationInertia, RotationSpeed, RotPitchConstraint, TurretBase, TurretBaseClass, TurretSwivel, TurretSwivelClass, WeaponInfoTexture, YawAccel, ZoomSpeed, ZoomTick, ZoomTickTex, ZoomWeaponOffsetAdjust

Functions Summary
function StaticPrecache (LevelInfo L))
function UpdatePrecacheMaterials ()))
function UpdatePrecacheStaticMeshes ()))
Inherited Functions from UT2k4Assault.ASVehicle_Sentinel
AnimEnd, Awake, AwakeSentinel, GoToSleep, PlayClosing, PlayFiring, PlayIdleClosed, PlayIdleOpened, PlayOpening, PostNetBeginPlay, PostNetReceive, TakeDamage
Inherited Functions from UT2k4Assault.ASTurret
BotDesireability, ClientKDriverEnter, Destroyed, DrawCrosshair, DrawHealthInfo, Explode, GetViewRotation, HasAmmo, NextWeapon, PerformTrace, PlayFiring, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostZoomAdjust, PrevWeapon, RawInput, RecommendLongRangedAttack, ServerSwitchTurret, SpecialCalcFirstPersonView, SpecialCalcView, StaticPrecache, StronglyRecommended, UpdatePrecacheMaterials, UpdateRocketAcceleration


Functions Detail

StaticPrecache Source code

static function StaticPrecache ( LevelInfo L) )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( ) )

UpdatePrecacheStaticMeshes Source code

simulated function UpdatePrecacheStaticMeshes ( ) )


Defaultproperties

defaultproperties
{
	OpenCloseSound=Sound'AssaultSounds.Sentinel.Ceiling_Open_Close'


    CollisionHeight=0.0
    CollisionRadius=0.0


	VehicleProjSpawnOffset=(X=65,Y=0,Z=0)


	TurretBaseClass=class'UT2k4Assault.ASVehicle_Sentinel_Floor_Base'
	TurretSwivelClass=class'UT2k4Assault.ASVehicle_Sentinel_Floor_Swivel'


	DrawType=DT_Mesh
	Mesh=SkeletalMesh'AS_Vehicles_M.FloorTurretGun'
    DrawScale=0.5
    AmbientGlow=48
	VehicleNameString="Floor Sentinel"
	bCanBeBaseForPawns=false
}

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Creation time: Do 14.8.2014 09:57:59.878 - Created with UnCodeX