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UT2k4Assault.ASVehicle_Sentinel_Ceiling_Swivel

Extends
ASTurret_Minigun_Swivel

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UT2k4Assault.ASTurret_Base
      |   
      +-- UT2k4Assault.ASTurret_Minigun_Swivel
         |   
         +-- UT2k4Assault.ASVehicle_Sentinel_Ceiling_Swivel

Variables Summary
Inherited Variables from UT2k4Assault.ASTurret_Base
LastUpdateFreq

Functions Summary
event AnimEnd (int Channel ))
Active
event AnimEnd (int Channel ))
Sleeping
function BeginState ()))
Active
function BeginState ()))
Closing
function BeginState ()))
Opening
function BeginState ()))
Sleeping
event PostBeginPlay ()))
Inherited Functions from UT2k4Assault.ASTurret_Minigun_Swivel
UpdateSwivelRotation
Inherited Functions from UT2k4Assault.ASTurret_Base
PostBeginPlay, TakeDamage, Timer, UpdateOverlay, UpdateSwivelRotation

States Summary
Active Source code
state Active
AnimEnd, BeginState
Closing Source code
state Closing
BeginState
Opening Source code
state Opening
BeginState
Sleeping Source code
auto state Sleeping
AnimEnd, BeginState


Functions Detail

AnimEnd Active Source code

simulated event AnimEnd ( int Channel ) )

AnimEnd Sleeping Source code

simulated event AnimEnd ( int Channel ) )

BeginState Active Source code

simulated function BeginState ( ) )

BeginState Closing Source code

simulated function BeginState ( ) )

BeginState Opening Source code

simulated function BeginState ( ) )

BeginState Sleeping Source code

simulated function BeginState ( ) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
	bStasis=false
    DrawType=DT_Mesh
    Mesh=SkeletalMesh'AS_Vehicles_M.CeilingTurretBase'
    DrawScale=0.5


    CollisionHeight=100.0
    CollisionRadius=96.0
}

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Creation time: Do 14.8.2014 09:57:59.867 - Created with UnCodeX