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UT2k4Assault.ASVehicleFactory_LinkTurret

Extends
ASVehicleFactory_Turret

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.SVehicleFactory
      |   
      +-- UT2k4Assault.ASVehicleFactory
         |   
         +-- UT2k4Assault.ASVehicleFactory_Turret
            |   
            +-- UT2k4Assault.ASVehicleFactory_LinkTurret

Variables Summary
Inherited Variables from UT2k4Assault.ASVehicleFactory_Turret
VTarray
Inherited Variables from UT2k4Assault.ASVehicleFactory
AIVisibilityDist, Announcement_Destroyed, BACKUP_bEnabled, bEnabled, bEnter_TeamUnlocks, bHighScoreKill, bHUDTrackVehicle, bKeyVehicle, BlockCount, bResetting, bRespawnWhenDestroyed, bSoundsPrecached, bSpawnBuildEffect, bSpawnProtected, BuildEffect, BuildEffectClass, bVehicleTeamLock, Child, MaxSpawnBlockCount, MyDestroyVehicleObjective, NextFactory, NextFactoryTag, RespawnDelay, SpawnDelay, TriggeredFunction, VehicleAmbientGlow, VehicleClassStr, VehicleDamageMomentumScale, VehicleDriverDamageMult, VehicleEvent, VehicleHealth, VehicleLinkHealMult, VehiclePossessedEvent, VehicleTag, VehicleTeam

Enumerations Summary
Inherited Enumerations from UT2k4Assault.ASVehicleFactory
EASVF_TriggeredFunction

Functions Summary
Inherited Functions from UT2k4Assault.ASVehicleFactory_Turret
NextVehicle, PostBeginPlay, PrevVehicle, VehicleDestroyed, VehiclePossessed, VehicleSpawned, VehicleUnPossessed
Inherited Functions from UT2k4Assault.ASVehicleFactory
PostBeginPlay, PrecacheAnnouncer, Reset, SelfTriggered, SetEnabled, SetVehicleTeam, ShutDown, SpawnBuildEffect, SpawnVehicle, Timer, Trigger, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, VehicleDestroyed, VehiclePossessed, VehicleSpawned


Defaultproperties

defaultproperties
{
	bSpawnBuildEffect=false
	VehicleTeam=1
	VehicleClass=None
	VehicleClassStr="UT2k4AssaultFull.ASTurret_LinkTurret"


    DrawType=DT_StaticMesh
    StaticMesh=StaticMesh'AS_Weapons_SM.LinkTurret_STATIC'
    DrawScale=0.3


	CollisionHeight=116
}

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Creation time: Do 14.8.2014 09:57:59.798 - Created with UnCodeX