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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.InstantFire | +-- UT2k4Assault.FM_Turret_Minigun_Fire
Variables Summary |
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Inherited Variables from XWeapons.InstantFire |
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DamageMax, DamageMin, DamageType, Momentum, TraceRange |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Functions Summary | ||
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bool | AllowFire ())) | |
DoFireEffect ())) |
Inherited Functions from XWeapons.InstantFire |
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DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
Functions Detail |
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Defaultproperties |
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defaultproperties { AmmoClass=class'Ammo_Dummy' AmmoPerFire=0 DamageType=class'DamTypeMinigunTurretBullet' FireAnim=Fire FireLoopAnim=None FireEndAnim=None FireForce="TranslocatorFire" FlashEmitterClass=None TraceRange=11000 DamageMin=20 DamageMax=25 FireRate=0.15 SpreadStyle=SS_Random Spread=0.015 bSplashDamage=false bRecommendSplashDamage=false BotRefireRate=0.99 WarnTargetPct=+0.15 ShakeOffsetMag=(X=0.0,Y=1.0,Z=0.0) ShakeOffsetRate=(X=0.0,Y=-2000.0,Z=0.0) ShakeOffsetTime=4 ShakeRotMag=(X=40.0,Y=0.0,Z=0.0) ShakeRotRate=(X=2000.0,Y=0.0,Z=0.0) ShakeRotTime=2 } |
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