| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.InstantFire
|
+-- UT2k4Assault.FM_Turret_Minigun_Fire
| Variables Summary |
|---|
| Inherited Variables from XWeapons.InstantFire |
|---|
| DamageMax, DamageMin, DamageType, Momentum, TraceRange |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowFire ())) |
![]() | DoFireEffect ())) | |
| Inherited Functions from XWeapons.InstantFire |
|---|
| DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
| Functions Detail |
|---|
AllowFire Source code
DoFireEffect Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoClass=class'Ammo_Dummy'
AmmoPerFire=0
DamageType=class'DamTypeMinigunTurretBullet'
FireAnim=Fire
FireLoopAnim=None
FireEndAnim=None
FireForce="TranslocatorFire"
FlashEmitterClass=None
TraceRange=11000
DamageMin=20
DamageMax=25
FireRate=0.15
SpreadStyle=SS_Random
Spread=0.015
bSplashDamage=false
bRecommendSplashDamage=false
BotRefireRate=0.99
WarnTargetPct=+0.15
ShakeOffsetMag=(X=0.0,Y=1.0,Z=0.0)
ShakeOffsetRate=(X=0.0,Y=-2000.0,Z=0.0)
ShakeOffsetTime=4
ShakeRotMag=(X=40.0,Y=0.0,Z=0.0)
ShakeRotRate=(X=2000.0,Y=0.0,Z=0.0)
ShakeRotTime=2
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||