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UT2k4Assault.FM_Turret_Minigun_Fire

Extends
InstantFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.InstantFire
      |   
      +-- UT2k4Assault.FM_Turret_Minigun_Fire

Variables Summary
Inherited Variables from XWeapons.InstantFire
DamageMax, DamageMin, DamageType, Momentum, TraceRange
Inherited Variables from Engine.WeaponFire
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon

Enumerations Summary
Inherited Enumerations from Engine.WeaponFire
ESpreadStyle

Functions Summary
functionbool AllowFire ()))
function DoFireEffect ()))
Inherited Functions from XWeapons.InstantFire
DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect
Inherited Functions from Engine.WeaponFire
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update


Functions Detail

AllowFire Source code

simulated function bool AllowFire ( ) )

DoFireEffect Source code

function DoFireEffect ( ) )


Defaultproperties

defaultproperties
{
    AmmoClass=class'Ammo_Dummy'
    AmmoPerFire=0
	DamageType=class'DamTypeMinigunTurretBullet'


    FireAnim=Fire
    FireLoopAnim=None
    FireEndAnim=None


    FireForce="TranslocatorFire"  

    FlashEmitterClass=None


    TraceRange=11000
    DamageMin=20
    DamageMax=25
    FireRate=0.15
    SpreadStyle=SS_Random
    Spread=0.015


    bSplashDamage=false
    bRecommendSplashDamage=false
    BotRefireRate=0.99
    WarnTargetPct=+0.15


    ShakeOffsetMag=(X=0.0,Y=1.0,Z=0.0)
    ShakeOffsetRate=(X=0.0,Y=-2000.0,Z=0.0)
    ShakeOffsetTime=4
    ShakeRotMag=(X=40.0,Y=0.0,Z=0.0)
    ShakeRotRate=(X=2000.0,Y=0.0,Z=0.0)
    ShakeRotTime=2
}

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Creation time: Do 14.8.2014 09:58:06.276 - Created with UnCodeX