defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter3
        UseColorScale=true
        ColorScale(0)=(Color=(R=255))
        ColorScale(1)=(RelativeTime=1.0,Color=(R=255))
        UseDirectionAs=PTDU_Up
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        UseRegularSizeScale=False
        AutomaticInitialSpawning=False
        FadeOutStartTime=0.120000
        FadeInEndTime=0.050000
        MaxParticles=32
        StartLocationRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-80.000000,Max=80.000000))
        StartSizeRange=(X=(Min=150.000000,Max=200.000000),Y=(Min=150.000000,Max=200.000000))
        ScaleSizeByVelocityMultiplier=(X=0.100000,Y=0.005000)
        ScaleSizeByVelocityMax=5000.000000
        InitialParticlesPerSecond=60.000000
        Texture=VMParticleTextures.buildEffects.PC_buildStreaks
        LifetimeRange=(Min=0.150000,Max=0.150000)
        InitialDelayRange=(Min=2.000000,Max=2.000000)
        StartVelocityRange=(Z=(Min=2000.000000,Max=2500.000000))
        Name="SpriteEmitter3"
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter3'
    Begin Object Class=SpriteEmitter Name=SpriteEmitter4
        UseColorScale=true
        ColorScale(0)=(Color=(R=255))
        ColorScale(1)=(RelativeTime=1.0,Color=(R=255))
		UseDirectionAs=PTDU_Normal
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        UseSizeScale=True
        UseRegularSizeScale=False
        AutomaticInitialSpawning=False
        FadeOutStartTime=0.250000
        FadeInEndTime=0.100000
        CoordinateSystem=PTCS_Relative
        MaxParticles=35
        StartLocationOffset=(Z=-50.000000)
        StartLocationRange=(X=(Min=-10.000000,Max=-10.000000),Z=(Min=-50.000000,Max=-50.000000))
        UseRotationFrom=PTRS_Actor
        SizeScale(0)=(RelativeTime=1.000000,RelativeSize=0.750000)
        StartSizeRange=(X=(Min=200.000000,Max=200.000000),Y=(Min=180.000000,Max=180.000000))
        InitialParticlesPerSecond=15.000000
        Texture=VMParticleTextures.buildEffects.PC_buildBorderNew
        LifetimeRange=(Min=0.300000,Max=0.300000)
        StartVelocityRange=(Z=(Min=500.000000,Max=500.000000))
        Name="SpriteEmitter4"
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter4'
    Begin Object Class=MeshEmitter Name=MeshEmitter0
        UseColorScale=true
        ColorScale(0)=(Color=(R=255))
        ColorScale(1)=(RelativeTime=1.0,Color=(R=255))
        StaticMesh=VMStructures.CoreGroup.CoreShieldSM
        RenderTwoSided=True
        UseParticleColor=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        SpinParticles=True
        AutomaticInitialSpawning=False
        FadeOutStartTime=0.500000
        FadeInEndTime=0.100000
        CoordinateSystem=PTCS_Relative
        MaxParticles=3
        StartLocationOffset=(Z=-40.000000)
        StartLocationRange=(Z=(Min=-20.000000,Max=-20.000000))
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Min=0.357000,Max=0.783000))
        StartSizeRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000))
        InitialParticlesPerSecond=60.000000
        LifetimeRange=(Min=1.000000,Max=1.000000)
        InitialDelayRange=(Min=2.000000,Max=2.000000)
        Name="MeshEmitter0"
    End Object
    Emitters(2)=MeshEmitter'MeshEmitter0'
    AutoDestroy=True
    RemoteRole=Role_DumbProxy
    bNetTemporary=true
    bNoDelete=False
}
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