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UT2k4Assault.FX_ExplodingBarrel

Extends
Emitter
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- UT2k4Assault.FX_ExplodingBarrel

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
    Begin Object Class=MeshEmitter Name=MeshEmitter2
        StaticMesh=StaticMesh'AS_Decos.ExplodingBarrel'
        UseCollision=True
		DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        RespawnDeadParticles=False
		AutoDestroy=true
        SpinParticles=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-980.000000)
        MaxParticles=1
        
        RevolutionsPerSecondRange=(Y=(Max=-0.150000))
        SpinsPerSecondRange=(Y=(Min=0.200000,Max=1.000000))
        InitialParticlesPerSecond=9000.000000
        DrawStyle=PTDS_Regular
        LifetimeRange=(Min=2.000000,Max=2.000000)
		SecondsBeforeInactive=0
        StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Min=1500.000000,Max=2000.000000))
        Name="MeshEmitter2"
    End Object
    Emitters(0)=MeshEmitter'MeshEmitter2'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter98
        RespawnDeadParticles=False
		AutoDestroy=true
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        Opacity=0.670000
        MaxParticles=30
        
        AddLocationFromOtherEmitter=0
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Max=64.000000)
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
        StartSizeRange=(X=(Min=25.000000))
        Sounds(0)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion2',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=0.700000,Max=1.000000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=0.200000,Max=0.200000))
        Sounds(1)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion3',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.500000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=0.200000,Max=0.200000))
        SpawningSound=PTSC_LinearLocal
        SpawningSoundProbability=(Min=1.000000,Max=1.000000)
        InitialParticlesPerSecond=15.000000
        DrawStyle=PTDS_Brighten
        Texture=Texture'ExplosionTex.Framed.exp1_frames'
        TextureUSubdivisions=2
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.500000,Max=1.000000)
		SecondsBeforeInactive=0
        Name="SpriteEmitter98"
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter98'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter99
        RespawnDeadParticles=False
		AutoDestroy=true
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        MaxParticles=5
        
        AddLocationFromOtherEmitter=0
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=64.000000,Max=128.000000)
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
        StartSizeRange=(X=(Max=200.000000))
        Sounds(0)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion1',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=4.000000,Max=4.000000),Probability=(Min=0.500000,Max=0.500000))
        Sounds(1)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion5',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=4.000000,Max=4.000000),Probability=(Min=0.500000,Max=0.500000))
        SpawningSound=PTSC_LinearLocal
        SpawningSoundProbability=(Min=1.000000,Max=1.000000)
        InitialParticlesPerSecond=25.000000
        DrawStyle=PTDS_Brighten
        Texture=Texture'ExplosionTex.Framed.exp2_frames'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.750000,Max=1.000000)
		SecondsBeforeInactive=0
        InitialDelayRange=(Min=2.000000,Max=2.000000)
        Name="SpriteEmitter99"
    End Object
    Emitters(2)=SpriteEmitter'SpriteEmitter99'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter100
        UseColorScale=True
        RespawnDeadParticles=False
		AutoDestroy=true
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        ColorScale(1)=(RelativeTime=0.250000,Color=(B=255,G=255,R=255))
        ColorScale(2)=(RelativeTime=0.670000,Color=(B=255,G=255,R=255))
        ColorScale(3)=(RelativeTime=1.000000)
        MaxParticles=15
        
        AddLocationFromOtherEmitter=0
        SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=2.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=4.000000)
        StartSizeRange=(X=(Min=25.000000,Max=50.000000))
        InitialParticlesPerSecond=10.000000
        DrawStyle=PTDS_Darken
        Texture=Texture'AW-2004Particles.Fire.MuchSmoke2t'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=1.500000,Max=1.500000)
		SecondsBeforeInactive=0
        Name="SpriteEmitter100"
    End Object
    Emitters(3)=SpriteEmitter'SpriteEmitter100'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter101
        UseCollision=True
		UseMaxCollisions=True
        DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        MaxCollisions=(Min=1.000000,Max=2.000000)
        FadeOut=True
        RespawnDeadParticles=False
		AutoDestroy=true
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        Acceleration=(Z=-950.000000)
        FadeOutStartTime=1.000000
        MaxParticles=20
        
        AddLocationFromOtherEmitter=0
        RevolutionsPerSecondRange=(Z=(Min=-0.500000,Max=0.500000))
        SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000))
        StartSpinRange=(X=(Max=1.000000))
        StartSizeRange=(X=(Min=10.000000,Max=50.000000))
        InitialParticlesPerSecond=500.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'VMParticleTextures.VehicleExplosions.GENERICshrapnelTEX'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=2.000000,Max=2.000000)
		SecondsBeforeInactive=0
        InitialDelayRange=(Min=2.000000,Max=2.000000)
        StartVelocityRange=(X=(Min=-4000.000000,Max=4000.000000),Y=(Min=-4000.000000,Max=4000.000000),Z=(Min=-4000.000000,Max=4000.000000))
        VelocityLossRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.900000,Max=0.900000))
        Name="SpriteEmitter101"
    End Object
    Emitters(4)=SpriteEmitter'SpriteEmitter101'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter102
        UseColorScale=True
        RespawnDeadParticles=False
		AutoDestroy=true
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        ColorScale(0)=(Color=(A=255))
        ColorScale(1)=(RelativeTime=0.500000,Color=(A=255))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=150
        
        AddLocationFromOtherEmitter=4
        SpinsPerSecondRange=(X=(Min=0.010000,Max=0.100000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
        StartSizeRange=(X=(Min=33.000000,Max=67.000000))
        InitialParticlesPerSecond=400.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'AW-2004Particles.Weapons.SmokePanels2'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=1.000000,Max=2.000000)
		SecondsBeforeInactive=0
        InitialDelayRange=(Min=2.100000,Max=2.100000)
        Name="SpriteEmitter102"
    End Object
    Emitters(5)=SpriteEmitter'SpriteEmitter102'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter103
        RespawnDeadParticles=False
		AutoDestroy=true
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        
        StartLocationOffset=(Z=32.000000)
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=32.000000,Max=128.000000)
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
        StartSizeRange=(X=(Min=50.000000,Max=150.000000))
        Sounds(0)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion1',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=0.500000,Max=1.000000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
        Sounds(1)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion5',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=2.000000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=0.500000,Max=0.500000))
        SpawningSound=PTSC_LinearLocal
        SpawningSoundProbability=(Min=1.000000,Max=1.000000)
        InitialParticlesPerSecond=20.000000
        DrawStyle=PTDS_Brighten
        Texture=Texture'ExplosionTex.Framed.exp7_frames'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.500000,Max=1.000000)
		SecondsBeforeInactive=0
        Name="SpriteEmitter103"
    End Object
    Emitters(6)=SpriteEmitter'SpriteEmitter103'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter104
        UseColorScale=True
        RespawnDeadParticles=False
		AutoDestroy=true
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-980.000000)
        ColorScale(0)=(Color=(G=108,R=217))
        ColorScale(1)=(RelativeTime=0.500000,Color=(B=79,G=198,R=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=64,G=128,R=255))
        ColorScaleRepeats=8.000000
        Opacity=0.500000
        CoordinateSystem=PTCS_Relative
        MaxParticles=1
        
        SizeScale(0)=(RelativeSize=0.500000)
        SizeScale(1)=(RelativeTime=0.600000,RelativeSize=1.000000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000)
        SizeScaleRepeats=8.000000
        StartSizeRange=(X=(Min=350.000000,Max=350.000000))
        InitialParticlesPerSecond=9000.000000
        Texture=Texture'EpicParticles.Flares.SoftFlare'
        LifetimeRange=(Min=2.000000,Max=2.000000)
		SecondsBeforeInactive=0
        AddVelocityFromOtherEmitter=0
        Name="SpriteEmitter104"
    End Object
    Emitters(7)=SpriteEmitter'SpriteEmitter104'


    bNoDelete=false
    AutoDestroy=true
	RemoteRole=Role_DumbProxy
}

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Creation time: Do 14.8.2014 09:58:06.487 - Created with UnCodeX