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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.LocalMessage | +-- UT2k4Assault.Message_AssaultTeamRole
Variables Summary | |
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Color | BlueColor |
string | Message_PostLogin_Attacker |
string | Message_PostLogin_Defender |
Color | RedColor |
name | TeamSounds[2] |
Inherited Variables from Engine.LocalMessage |
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bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode |
Inherited Variables from Engine.Info |
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BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup |
Enumerations Summary |
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Inherited Enumerations from Engine.LocalMessage |
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EStackMode |
Functions Summary | ||
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AnnounceCurrentObjective (PlayerController PC, GameObjective GO, bool bAttacking )) | ||
ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject
)) | ||
color | GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2
)) | |
string | GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject
)) |
Inherited Functions from Engine.LocalMessage |
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AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage |
Inherited Functions from Engine.Info |
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AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bIsConsoleMessage=false bFadeMessage=true bIsSpecial=true bIsUnique=true Lifetime=3 bBeep=false DrawColor=(R=255,G=255,B=255,A=255) BlueColor=(R=0,G=0,B=255,A=255) RedColor=(R=255,G=0,B=0,A=255) StackMode=SM_Down PosY=0.33 Message_PostLogin_Attacker="You are Attacking!!" Message_PostLogin_Defender="You are Defending!!" TeamSounds(0)=You_are_attacking TeamSounds(1)=You_are_defending } |
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