Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Triggers | +-- Engine.SVehicleTrigger | +-- UT2k4Assault.Trigger_ASUseAndRespawn
Variables Summary | |
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float | LastFailTime |
Trigger_ASUseAndRespawn | |
AT_AssaultTeam | AssaultTeam |
name | PSM_Override_Tag |
Inherited Variables from Engine.SVehicleTrigger |
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BACKUP_bEnabled, bEnabled, bMarkWithPath, myMarker |
Enumerations Summary | ||
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AT_AssaultTeam AT_All, AT_Attackers, AT_Defenders, |
Functions Summary | ||
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bool | ApprovePlayerTeam (byte Team)) | |
Touch (Actor Other )) | ||
UsedBy (Pawn user )) |
Inherited Functions from Engine.SVehicleTrigger |
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PostBeginPlay, Reset, Trigger, UsedBy |
Variables Detail |
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Enumerations Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bNoDelete=true bHidden=true bCollideActors=true } |
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