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UT2k4Assault.Trigger_ASUseAndPossess

Extends
SVehicleTrigger
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.SVehicleTrigger
         |   
         +-- UT2k4Assault.Trigger_ASUseAndPossess

Direct Known Subclasses:

Trigger_ASTurretControlPanel

Variables Summary
boolbFullCapacity
Array<ASVehicleFactory>FactoryList
Trigger_ASUseAndPossess
AT_AssaultTeamAssaultTeam
nameEventFull
nameEventNonFull
namePawnTag
Inherited Variables from Engine.SVehicleTrigger
BACKUP_bEnabled, bEnabled, bMarkWithPath, myMarker

Enumerations Summary
AT_AssaultTeam
AT_All, AT_Attackers, AT_Defenders,

Functions Summary
functionbool ApprovePlayerTeam (byte Team))
event NextVehicle (ASVehicleFactory ASVF, Vehicle V ))
event NotifyAvailability (bool bAvailableSpace ))
event PostBeginPlay ()))
event PrevVehicle (ASVehicleFactory ASVF, Vehicle V ))
function Reset ()))
function Touch (Actor Other ))
event Trigger (Actor Other, Pawn EventInstigator ))
function UpdateCapacity ()))
function UsedBy (Pawn user ))
event VehicleDestroyed ()))
event VehiclePossessed ()))
event VehicleSpawned ()))
event VehicleUnPossessed ()))
Inherited Functions from Engine.SVehicleTrigger
PostBeginPlay, Reset, Trigger, UsedBy


Variables Detail

bFullCapacity Source code

var bool bFullCapacity;

FactoryList Source code

var Array<ASVehicleFactory> FactoryList;

Trigger_ASUseAndPossess

AssaultTeam Source code

var(Trigger_ASUseAndPossess) AT_AssaultTeam AssaultTeam;

EventFull Source code

var(Trigger_ASUseAndPossess) name EventFull;

EventNonFull Source code

var(Trigger_ASUseAndPossess) name EventNonFull;

PawnTag Source code

var(Trigger_ASUseAndPossess) name PawnTag;


Enumerations Detail

AT_AssaultTeam Source code

enum AT_AssaultTeam
{
AT_All, AT_Attackers, AT_Defenders,
};


Functions Detail

ApprovePlayerTeam Source code

function bool ApprovePlayerTeam ( byte Team) )

NextVehicle Source code

event NextVehicle ( ASVehicleFactory ASVF, Vehicle V ) )

NotifyAvailability Source code

event NotifyAvailability ( bool bAvailableSpace ) )

PostBeginPlay Source code

event PostBeginPlay ( ) )

PrevVehicle Source code

event PrevVehicle ( ASVehicleFactory ASVF, Vehicle V ) )

Reset Source code

function Reset ( ) )

Touch Source code

function Touch ( Actor Other ) )

Trigger Source code

event Trigger ( Actor Other, Pawn EventInstigator ) )

UpdateCapacity Source code

function UpdateCapacity ( ) )

UsedBy Source code

function UsedBy ( Pawn user ) )

VehicleDestroyed Source code

event VehicleDestroyed ( ) )

VehiclePossessed Source code

event VehiclePossessed ( ) )

VehicleSpawned Source code

event VehicleSpawned ( ) )

VehicleUnPossessed Source code

event VehicleUnPossessed ( ) )


Defaultproperties

defaultproperties
{
	bCollideActors=true
	bHardAttach=false
	bNoDelete=true
	bMarkWithPath=true
}

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Creation time: Do 14.8.2014 09:58:25.596 - Created with UnCodeX