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UT2k4AssaultFull.ASTurret_LinkTurret_Swivel

Extends
ASTurret_Minigun_Swivel

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UT2k4Assault.ASTurret_Base
      |   
      +-- UT2k4Assault.ASTurret_Minigun_Swivel
         |   
         +-- UT2k4AssaultFull.ASTurret_LinkTurret_Swivel

Variables Summary
Inherited Variables from UT2k4Assault.ASTurret_Base
LastUpdateFreq

Functions Summary
event PostBeginPlay ()))
function UpdateSwivelRotation (Rotator TurretRotation ))
Inherited Functions from UT2k4Assault.ASTurret_Minigun_Swivel
UpdateSwivelRotation
Inherited Functions from UT2k4Assault.ASTurret_Base
PostBeginPlay, TakeDamage, Timer, UpdateOverlay, UpdateSwivelRotation


Functions Detail

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

UpdateSwivelRotation Source code

simulated function UpdateSwivelRotation ( Rotator TurretRotation ) )


Defaultproperties

defaultproperties
{
    DrawType=DT_Mesh
    Mesh=SkeletalMesh'AS_VehiclesFull_M.LinkSwivel'
    DrawScale=0.3


    CollisionHeight=100.0
    CollisionRadius=96.0
}

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Creation time: Do 14.8.2014 09:57:59.707 - Created with UnCodeX