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UT2k4AssaultFull.ASVehicleFactory_IonCannon

Extends
ASVehicleFactory

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.SVehicleFactory
      |   
      +-- UT2k4Assault.ASVehicleFactory
         |   
         +-- UT2k4AssaultFull.ASVehicleFactory_IonCannon

Variables Summary
ASVehicleFactory_IonCannon
nameObjectiveTag[6]
Inherited Variables from UT2k4Assault.ASVehicleFactory
AIVisibilityDist, Announcement_Destroyed, BACKUP_bEnabled, bEnabled, bEnter_TeamUnlocks, bHighScoreKill, bHUDTrackVehicle, bKeyVehicle, BlockCount, bResetting, bRespawnWhenDestroyed, bSoundsPrecached, bSpawnBuildEffect, bSpawnProtected, BuildEffect, BuildEffectClass, bVehicleTeamLock, Child, MaxSpawnBlockCount, MyDestroyVehicleObjective, NextFactory, NextFactoryTag, RespawnDelay, SpawnDelay, TriggeredFunction, VehicleAmbientGlow, VehicleClassStr, VehicleDamageMomentumScale, VehicleDriverDamageMult, VehicleEvent, VehicleHealth, VehicleLinkHealMult, VehiclePossessedEvent, VehicleTag, VehicleTeam
Inherited Variables from Engine.SVehicleFactory
MaxVehicleCount, MyMarker, VehicleClass, VehicleCount

Enumerations Summary
Inherited Enumerations from UT2k4Assault.ASVehicleFactory
EASVF_TriggeredFunction

Functions Summary
function VehicleSpawned ()))
Inherited Functions from UT2k4Assault.ASVehicleFactory
PostBeginPlay, PrecacheAnnouncer, Reset, SelfTriggered, SetEnabled, SetVehicleTeam, ShutDown, SpawnBuildEffect, SpawnVehicle, Timer, Trigger, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, VehicleDestroyed, VehiclePossessed, VehicleSpawned
Inherited Functions from Engine.SVehicleFactory
PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed


Variables Detail

ASVehicleFactory_IonCannon

ObjectiveTag[6] Source code

var(ASVehicleFactory_IonCannon) name ObjectiveTag[6];


Functions Detail

VehicleSpawned Source code

function VehicleSpawned ( ) )


Defaultproperties

defaultproperties
{
	bSpawnBuildEffect=false
	bSpawnProtected=false
	bVehicleTeamLock=true
	VehicleTeam=1
	Announcement_Destroyed=sound'AnnouncerAssault.Ion_Cannon_Destroyed'
	VehicleClass=class'UT2k4AssaultFull.ASTurret_IonCannon'
	bEdShouldSnap=true


    DrawType=DT_StaticMesh
    StaticMesh=StaticMesh'AS_Weapons_SM.IonCannonStatic'
    DrawScale=0.66
    AmbientGlow=96


    CollisionHeight=300.0
    CollisionRadius=200.0
}

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Creation time: Do 14.8.2014 09:57:59.790 - Created with UnCodeX