| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.SVehicleFactory
|
+-- UT2k4Assault.ASVehicleFactory
|
+-- UT2k4AssaultFull.ASVehicleFactory_IonCannon
| Variables Summary | |
|---|---|
| ASVehicleFactory_IonCannon | |
| name | ObjectiveTag[6] |
| Inherited Variables from Engine.SVehicleFactory |
|---|
| MaxVehicleCount, MyMarker, VehicleClass, VehicleCount |
| Enumerations Summary |
|---|
| Inherited Enumerations from UT2k4Assault.ASVehicleFactory |
|---|
| EASVF_TriggeredFunction |
| Functions Summary | ||
|---|---|---|
![]() | VehicleSpawned ())) | |
| Inherited Functions from Engine.SVehicleFactory |
|---|
| PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed |
| Variables Detail |
|---|
| Functions Detail |
|---|
VehicleSpawned Source code| Defaultproperties |
|---|
defaultproperties
{
bSpawnBuildEffect=false
bSpawnProtected=false
bVehicleTeamLock=true
VehicleTeam=1
Announcement_Destroyed=sound'AnnouncerAssault.Ion_Cannon_Destroyed'
VehicleClass=class'UT2k4AssaultFull.ASTurret_IonCannon'
bEdShouldSnap=true
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'AS_Weapons_SM.IonCannonStatic'
DrawScale=0.66
AmbientGlow=96
CollisionHeight=300.0
CollisionRadius=200.0
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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