Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.WeaponFire | +-- XWeapons.InstantFire | +-- UT2k4AssaultFull.FM_SpaceFighter_InstantHitLaser
Variables Summary | |
---|---|
bool | bSwitch |
name | FireAnimLeft |
name | FireAnimRight |
Sound | FireSounds[2] |
Inherited Variables from XWeapons.InstantFire |
---|
DamageMax, DamageMin, DamageType, Momentum, TraceRange |
Enumerations Summary |
---|
Inherited Enumerations from Engine.WeaponFire |
---|
ESpreadStyle |
Functions Summary | ||
---|---|---|
bool | AllowFire ())) | |
DoFireEffect ())) | ||
ModeDoFire ())) | ||
PlayFiring ())) | ||
UpdateFireSound ())) |
Inherited Functions from XWeapons.InstantFire |
---|
DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { TraceRange=65536 AmmoClass=class'Ammo_Dummy' AmmoPerFire=0 AimError=800 DamageType=class'DamTypeSpaceFighterLaser' FireAnimLeft=FireL FireAnimRight=FireR FireAnim=Fire FireLoopAnim=None FireEndAnim=None TweenTime=0.0 FireAnimRate=0.45 FireSounds[0]=Sound'ONSVehicleSounds-S.Laser02' FireSounds[1]=Sound'AssaultSounds.HnShipFire01' FireSound=Sound'WeaponSounds.PulseRifle.PulseRifleFire' FireForce="TranslocatorFire" FlashEmitterClass=None DamageMin=30 DamageMax=40 FireRate=0.2 SpreadStyle=SS_None Spread=0.0 bSplashDamage=false bRecommendSplashDamage=false BotRefireRate=0.99 WarnTargetPct=+0.2 ShakeOffsetMag=(X=0.0,Y=1.0,Z=0.0) ShakeOffsetRate=(X=0.0,Y=-2000.0,Z=0.0) ShakeOffsetTime=4 ShakeRotMag=(X=40.0,Y=0.0,Z=0.0) ShakeRotRate=(X=2000.0,Y=0.0,Z=0.0) ShakeRotTime=2 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |