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UT2k4AssaultFull.FM_SpaceFighter_InstantHitLaser

Extends
InstantFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.InstantFire
      |   
      +-- UT2k4AssaultFull.FM_SpaceFighter_InstantHitLaser

Variables Summary
boolbSwitch
nameFireAnimLeft
nameFireAnimRight
SoundFireSounds[2]
Inherited Variables from XWeapons.InstantFire
DamageMax, DamageMin, DamageType, Momentum, TraceRange
Inherited Variables from Engine.WeaponFire
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon

Enumerations Summary
Inherited Enumerations from Engine.WeaponFire
ESpreadStyle

Functions Summary
functionbool AllowFire ()))
function DoFireEffect ()))
event ModeDoFire ()))
function PlayFiring ()))
function UpdateFireSound ()))
Inherited Functions from XWeapons.InstantFire
DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect
Inherited Functions from Engine.WeaponFire
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update


Variables Detail

bSwitch Source code

var bool bSwitch;

FireAnimLeft Source code

var name FireAnimLeft;

FireAnimRight Source code

var name FireAnimRight;

FireSounds[2] Source code

var Sound FireSounds[2];


Functions Detail

AllowFire Source code

simulated function bool AllowFire ( ) )

DoFireEffect Source code

function DoFireEffect ( ) )

ModeDoFire Source code

event ModeDoFire ( ) )

PlayFiring Source code

function PlayFiring ( ) )

UpdateFireSound Source code

simulated function UpdateFireSound ( ) )


Defaultproperties

defaultproperties
{
	TraceRange=65536
    AmmoClass=class'Ammo_Dummy'
    AmmoPerFire=0
	AimError=800
	
	DamageType=class'DamTypeSpaceFighterLaser'


	FireAnimLeft=FireL
	FireAnimRight=FireR
    FireAnim=Fire
    FireLoopAnim=None
    FireEndAnim=None
	TweenTime=0.0
	FireAnimRate=0.45


	FireSounds[0]=Sound'ONSVehicleSounds-S.Laser02'
	FireSounds[1]=Sound'AssaultSounds.HnShipFire01'
    FireSound=Sound'WeaponSounds.PulseRifle.PulseRifleFire'
    FireForce="TranslocatorFire"  

    
    FlashEmitterClass=None


    DamageMin=30
    DamageMax=40
    FireRate=0.2
    SpreadStyle=SS_None
    Spread=0.0


    bSplashDamage=false
    bRecommendSplashDamage=false
    BotRefireRate=0.99
	WarnTargetPct=+0.2


    ShakeOffsetMag=(X=0.0,Y=1.0,Z=0.0)
    ShakeOffsetRate=(X=0.0,Y=-2000.0,Z=0.0)
    ShakeOffsetTime=4
    ShakeRotMag=(X=40.0,Y=0.0,Z=0.0)
    ShakeRotRate=(X=2000.0,Y=0.0,Z=0.0)
    ShakeRotTime=2
}

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Creation time: Do 14.8.2014 09:58:06.239 - Created with UnCodeX