Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- UT2k4AssaultFull.FM_SpaceFighter_AltFire
Variables Summary |
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Inherited Variables from XWeapons.ProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Functions Summary | ||
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bool | AllowFire ())) | |
DoFireEffect ())) | ||
MyDoFireEffect ())) | ||
vector | MyGetFireStart (vector X, vector Y, vector Z)) | |
Projectile | SpawnProjectile (vector Start, rotator Dir)) |
Inherited Functions from XWeapons.ProjectileFire |
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DoFireEffect, GetFireStart, SpawnProjectile |
Functions Detail |
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Defaultproperties |
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defaultproperties { bModeExclusive=false AmmoClass=class'Ammo_Dummy' AmmoPerFire=0 FireAnim=Fire FireAnimRate=1.0 ProjectileClass=class'UT2k4AssaultFull.PROJ_SpaceFighter_Rocket' FlashEmitterClass=None ProjSpawnOffset=(X=0,Y=0,Z=-25) FireSound=Sound'AssaultSounds.HnShipFire02' FireForce="RocketLauncherFire" FireRate=4.0 TweenTime=0.0 bSplashDamage=true bRecommendSplashDamage=true bSplashJump=true BotRefireRate=0.5 WarnTargetPct=+0.9 ShakeOffsetMag=(X=-20.0,Y=0.00,Z=0.00) ShakeOffsetRate=(X=-1000.0,Y=0.0,Z=0.0) ShakeOffsetTime=2 ShakeRotMag=(X=0.0,Y=0.0,Z=0.0) ShakeRotRate=(X=0.0,Y=0.0,Z=0.0) ShakeRotTime=2 } |
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