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UT2k4AssaultFull.FM_SpaceFighter_AltFire

Extends
ProjectileFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.ProjectileFire
      |   
      +-- UT2k4AssaultFull.FM_SpaceFighter_AltFire

Variables Summary
Inherited Variables from XWeapons.ProjectileFire
ProjPerFire, ProjSpawnOffset
Inherited Variables from Engine.WeaponFire
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon

Enumerations Summary
Inherited Enumerations from Engine.WeaponFire
ESpreadStyle

Functions Summary
functionbool AllowFire ()))
function DoFireEffect ()))
function MyDoFireEffect ()))
functionvector MyGetFireStart (vector X, vector Y, vector Z))
functionProjectile SpawnProjectile (vector Start, rotator Dir))
Inherited Functions from XWeapons.ProjectileFire
DoFireEffect, GetFireStart, SpawnProjectile
Inherited Functions from Engine.WeaponFire
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update


Functions Detail

AllowFire Source code

simulated function bool AllowFire ( ) )

DoFireEffect Source code

function DoFireEffect ( ) )

MyDoFireEffect Source code

function MyDoFireEffect ( ) )

MyGetFireStart Source code

simulated function vector MyGetFireStart ( vector X, vector Y, vector Z) )

SpawnProjectile Source code

function Projectile SpawnProjectile ( vector Start, rotator Dir) )


Defaultproperties

defaultproperties
{
	bModeExclusive=false
    AmmoClass=class'Ammo_Dummy'
    AmmoPerFire=0


    FireAnim=Fire
    FireAnimRate=1.0


    ProjectileClass=class'UT2k4AssaultFull.PROJ_SpaceFighter_Rocket'
    FlashEmitterClass=None
    ProjSpawnOffset=(X=0,Y=0,Z=-25)


    FireSound=Sound'AssaultSounds.HnShipFire02'
    FireForce="RocketLauncherFire"  

    FireRate=4.0
    TweenTime=0.0


    bSplashDamage=true
    bRecommendSplashDamage=true
    bSplashJump=true
    BotRefireRate=0.5
	WarnTargetPct=+0.9


    ShakeOffsetMag=(X=-20.0,Y=0.00,Z=0.00)
    ShakeOffsetRate=(X=-1000.0,Y=0.0,Z=0.0)
    ShakeOffsetTime=2
    ShakeRotMag=(X=0.0,Y=0.0,Z=0.0)
    ShakeRotRate=(X=0.0,Y=0.0,Z=0.0)
    ShakeRotTime=2
}

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Creation time: Do 14.8.2014 09:58:06.230 - Created with UnCodeX