| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.ProjectileFire
|
+-- UT2k4AssaultFull.FM_SpaceFighter_AltFire
| Variables Summary |
|---|
| Inherited Variables from XWeapons.ProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowFire ())) |
![]() | DoFireEffect ())) | |
![]() | MyDoFireEffect ())) | |
![]() | vector | MyGetFireStart (vector X, vector Y, vector Z)) |
![]() | Projectile | SpawnProjectile (vector Start, rotator Dir)) |
| Inherited Functions from XWeapons.ProjectileFire |
|---|
| DoFireEffect, GetFireStart, SpawnProjectile |
| Functions Detail |
|---|
AllowFire Source code
DoFireEffect Source code
MyDoFireEffect Source code
MyGetFireStart Source code
SpawnProjectile Source code| Defaultproperties |
|---|
defaultproperties
{
bModeExclusive=false
AmmoClass=class'Ammo_Dummy'
AmmoPerFire=0
FireAnim=Fire
FireAnimRate=1.0
ProjectileClass=class'UT2k4AssaultFull.PROJ_SpaceFighter_Rocket'
FlashEmitterClass=None
ProjSpawnOffset=(X=0,Y=0,Z=-25)
FireSound=Sound'AssaultSounds.HnShipFire02'
FireForce="RocketLauncherFire"
FireRate=4.0
TweenTime=0.0
bSplashDamage=true
bRecommendSplashDamage=true
bSplashJump=true
BotRefireRate=0.5
WarnTargetPct=+0.9
ShakeOffsetMag=(X=-20.0,Y=0.00,Z=0.00)
ShakeOffsetRate=(X=-1000.0,Y=0.0,Z=0.0)
ShakeOffsetTime=2
ShakeRotMag=(X=0.0,Y=0.0,Z=0.0)
ShakeRotRate=(X=0.0,Y=0.0,Z=0.0)
ShakeRotTime=2
}
|
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