Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UT2k4AssaultFull.FX_Turret_IonCannon_BeamExplosion

Extends
Emitter
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- UT2k4AssaultFull.FX_Turret_IonCannon_BeamExplosion

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter7
        UseDirectionAs=PTDU_Up
        UseColorScale=True
        RespawnDeadParticles=False
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        ScaleSizeYByVelocity=True
        AutomaticInitialSpawning=False
        UseVelocityScale=True
        ColorScale(1)=(RelativeTime=0.200000,Color=(B=250,G=128,R=200))
        ColorScale(2)=(RelativeTime=0.800000,Color=(B=250,G=128,R=200))
        ColorScale(3)=(RelativeTime=1.000000)
        MaxParticles=50
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=300.000000,Max=500.000000)
        RevolutionsPerSecondRange=(Z=(Min=2.000000,Max=2.000000))
        SizeScale(0)=(RelativeSize=2.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Min=5.000000,Max=5.000000))
        ScaleSizeByVelocityMultiplier=(X=0.020000,Y=0.020000,Z=0.020000)
        InitialParticlesPerSecond=5000.000000
        Texture=AW-2004Particles.Weapons.HardSpot
        LifetimeRange=(Min=1.600000,Max=1.600000)
        InitialDelayRange=(Min=0.200000,Max=0.200000)
        StartVelocityRadialRange=(Min=1200.000000,Max=1200.000000)
        GetVelocityDirectionFrom=PTVD_AddRadial
        VelocityScale(0)=(RelativeVelocity=(X=0.100000,Y=0.100000,Z=0.100000))
        VelocityScale(1)=(RelativeTime=0.500000,RelativeVelocity=(X=0.100000,Y=0.100000,Z=0.100000))
        VelocityScale(2)=(RelativeTime=1.000000,RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
        Name="SpriteEmitter7"
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter7'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=255,G=255,R=255))
        ColorScale(1)=(RelativeTime=0.700000,Color=(B=255,G=255,R=255))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=3
        SpinsPerSecondRange=(X=(Max=0.200000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.500000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
        InitialParticlesPerSecond=5000.000000
        Texture=AW-2004Particles.Energy.AirBlastP
        LifetimeRange=(Min=2.000000,Max=2.000000)
        Name="SpriteEmitter0"
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter0'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
        RespawnDeadParticles=False
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        MaxParticles=1
        SizeScale(1)=(RelativeTime=0.750000,RelativeSize=3.000000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=3.500000)
        InitialParticlesPerSecond=5000.000000
        Texture=AW-2004Particles.Energy.PurpleSwell
        LifetimeRange=(Min=1.500000,Max=1.500000)
        InitialDelayRange=(Min=0.300000,Max=0.300000)
        Name="SpriteEmitter1"
    End Object
    Emitters(2)=SpriteEmitter'SpriteEmitter1'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter2
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        MaxParticles=40
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=100.000000,Max=100.000000)
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
        InitialParticlesPerSecond=300.000000
        Texture=ExplosionTex.Framed.exp2_framesP
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.500000,Max=0.500000)
        InitialDelayRange=(Min=1.500000,Max=1.500000)
        StartVelocityRadialRange=(Min=-750.000000,Max=-750.000000)
        GetVelocityDirectionFrom=PTVD_AddRadial
        Name="SpriteEmitter2"
    End Object
    Emitters(3)=SpriteEmitter'SpriteEmitter2'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter5
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        MaxParticles=50
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=500.000000,Max=500.000000)
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
        StartSizeRange=(X=(Min=200.000000,Max=200.000000))
        InitialParticlesPerSecond=300.000000
        Texture=ExplosionTex.Framed.exp2_framesP
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.500000,Max=0.500000)
        InitialDelayRange=(Min=1.700000,Max=1.700000)
        StartVelocityRadialRange=(Min=-750.000000,Max=-750.000000)
        GetVelocityDirectionFrom=PTVD_AddRadial
        Name="SpriteEmitter5"
    End Object
    Emitters(4)=SpriteEmitter'SpriteEmitter5'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter13
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        MaxParticles=60
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=1000.000000,Max=1000.000000)
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
        StartSizeRange=(X=(Min=300.000000,Max=300.000000))
        InitialParticlesPerSecond=300.000000
        Texture=ExplosionTex.Framed.exp2_framesP
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.500000,Max=0.500000)
        InitialDelayRange=(Min=1.900000,Max=1.900000)
        StartVelocityRadialRange=(Min=-750.000000,Max=-750.000000)
        GetVelocityDirectionFrom=PTVD_AddRadial
        Name="SpriteEmitter13"
    End Object
    Emitters(5)=SpriteEmitter'SpriteEmitter13'


    Begin Object Class=MeshEmitter Name=MeshEmitter0
        StaticMesh=AW-2004Particles.Weapons.PlasmaSphere
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=255,G=255,R=255))
        ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255))
        ColorScale(2)=(RelativeTime=1.000000)
        Opacity=0.500000
        MaxParticles=1
        SpinsPerSecondRange=(X=(Max=1.000000),Y=(Min=1.000000),Z=(Min=1.000000))
        SizeScale(0)=(RelativeSize=4.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=25.000000)
        InitialParticlesPerSecond=5000.000000
        LifetimeRange=(Min=0.750000,Max=0.750000)
        InitialDelayRange=(Min=1.700000,Max=1.700000)
        Name="MeshEmitter0"
    End Object
    Emitters(6)=MeshEmitter'MeshEmitter0'


    AmbientGlow=254
    bDirectional=true
    bNoDelete=false
    AutoDestroy=true
	RemoteRole=Role_None
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Do 14.8.2014 09:58:06.726 - Created with UnCodeX