Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- XWeapons.BioChargedFire | +-- UTClassic.ClassicBioChargedFire
Variables Summary |
---|
Inherited Variables from XWeapons.BioChargedFire |
---|
GoopLoad, GoopUpRate, HoldSound, MaxGoopLoad |
Inherited Variables from XWeapons.ProjectileFire |
---|
ProjPerFire, ProjSpawnOffset |
Functions Summary |
---|
Inherited Functions from XWeapons.BioChargedFire |
---|
AllowFire, BeginState, DrawMuzzleFlash, EndState, InitEffects, MaxRange, ModeHoldFire, PlayFiring, PlayStartHold, SpawnProjectile, StartBerserk, StartSuperBerserk, StopBerserk, Timer |
Inherited Functions from XWeapons.ProjectileFire |
---|
DoFireEffect, GetFireStart, SpawnProjectile |
Defaultproperties |
---|
defaultproperties { ProjectileClass=class'UTClassic.ClassicBioGlob' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |