Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- XWeapons.BioChargedFire
ClassicBioChargedFire
Variables Summary | |
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BioChargedFire | |
int | GoopLoad |
float | GoopUpRate |
Sound | HoldSound |
int | MaxGoopLoad |
Inherited Variables from XWeapons.ProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Functions Summary | ||
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bool | AllowFire ())) | |
BeginState ())) Hold | ||
DrawMuzzleFlash (Canvas Canvas)) | ||
EndState ())) Hold | ||
InitEffects ())) | ||
float | MaxRange ())) | |
ModeHoldFire ())) | ||
PlayFiring ())) | ||
PlayStartHold ())) | ||
projectile | SpawnProjectile (Vector Start, Rotator Dir)) | |
StartBerserk ())) | ||
StartSuperBerserk ())) | ||
StopBerserk ())) | ||
Timer ())) Hold |
Inherited Functions from XWeapons.ProjectileFire |
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DoFireEffect, GetFireStart, SpawnProjectile |
States Summary |
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Hold Source code |
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state Hold |
BeginState, EndState, Timer |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { AmmoClass=class'BioAmmo' AmmoPerFire=0 FireAnim=Fire FireEndAnim=None ProjectileClass=class'XWeapons.BioGlob' FireRate=0.33 bFireOnRelease=true GoopUpRate=0.25 MaxGoopLoad=10 ProjSpawnOffset=(X=20,Y=9,Z=-6) FlashEmitterClass=None FireSound=Sound'WeaponSounds.BioRifle.BioRifleFire' HoldSound=Sound'WeaponSounds.BioRifle.BioRiflePowerUp' FireForce="BioRifleFire"; bSplashDamage=true bRecommendSplashDamage=true BotRefireRate=0.5 bTossed=true WarnTargetPct=+0.8 ShakeOffsetMag=(X=-4.0,Y=0.0,Z=-4.0) ShakeOffsetRate=(X=1000.0,Y=0.0,Z=1000.0) ShakeOffsetTime=2 ShakeRotMag=(X=100.0,Y=0.0,Z=0.0) ShakeRotRate=(X=1000.0,Y=0.0,Z=0.0) ShakeRotTime=2 } |
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