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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.InstantFire | +-- UTClassic.ClassicSniperFire
Variables Summary | |
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name | FireAnims[3] |
ClassicSniperFire | |
class<DamageType> | DamageTypeHeadShot |
float | HeadShotDamageMult |
Inherited Variables from XWeapons.InstantFire |
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DamageMax, DamageMin, DamageType, Momentum, TraceRange |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Functions Summary | ||
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DoTrace (Vector Start, Rotator Dir)) | ||
FlashMuzzleFlash ())) | ||
InitEffects ())) | ||
PlayFiring ())) |
Inherited Functions from XWeapons.InstantFire |
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DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { AmmoClass=class'ClassicSniperAmmo' AmmoPerFire=1 DamageType=class'DamTypeClassicSniper' DamageTypeHeadShot=class'DamTypeClassicHeadShot' DamageMin=60 DamageMax=60 FireSound=Sound'NewWeaponSounds.NewSniperShot' FireForce="NewSniperShot" TraceRange=17000 FireRate=1.33 FireAnimRate=1.5 FlashEmitterClass=class'XEffects.AssaultMuzFlash1st' BotRefireRate=0.4 AimError=850 WarnTargetPct=+0.5 HeadShotDamageMult=2.0 ShakeOffsetMag=(X=-15.0,Y=0.0,Z=10.0) ShakeOffsetRate=(X=-4000.0,Y=0.0,Z=4000.0) ShakeOffsetTime=1.6 ShakeRotMag=(X=0.0,Y=0.0,Z=0.0) ShakeRotRate=(X=0.0,Y=0.0,Z=0.0) ShakeRotTime=2 FireAnims(0)=Fire1 FireAnims(1)=Fire2 FireAnims(2)=Fire3 } |
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