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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.InstantFire
|
+-- UTClassic.ClassicSniperFire
| Variables Summary | |
|---|---|
| name | FireAnims[3] |
| ClassicSniperFire | |
| class<DamageType> | DamageTypeHeadShot |
| float | HeadShotDamageMult |
| Inherited Variables from XWeapons.InstantFire |
|---|
| DamageMax, DamageMin, DamageType, Momentum, TraceRange |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Functions Summary | ||
|---|---|---|
![]() | DoTrace (Vector Start, Rotator Dir)) | |
![]() | FlashMuzzleFlash ())) | |
![]() | InitEffects ())) | |
![]() | PlayFiring ())) | |
| Inherited Functions from XWeapons.InstantFire |
|---|
| DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
| Variables Detail |
|---|
| Functions Detail |
|---|
DoTrace Source code
FlashMuzzleFlash Source code
InitEffects Source code
PlayFiring Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoClass=class'ClassicSniperAmmo'
AmmoPerFire=1
DamageType=class'DamTypeClassicSniper'
DamageTypeHeadShot=class'DamTypeClassicHeadShot'
DamageMin=60
DamageMax=60
FireSound=Sound'NewWeaponSounds.NewSniperShot'
FireForce="NewSniperShot"
TraceRange=17000
FireRate=1.33
FireAnimRate=1.5
FlashEmitterClass=class'XEffects.AssaultMuzFlash1st'
BotRefireRate=0.4
AimError=850
WarnTargetPct=+0.5
HeadShotDamageMult=2.0
ShakeOffsetMag=(X=-15.0,Y=0.0,Z=10.0)
ShakeOffsetRate=(X=-4000.0,Y=0.0,Z=4000.0)
ShakeOffsetTime=1.6
ShakeRotMag=(X=0.0,Y=0.0,Z=0.0)
ShakeRotRate=(X=0.0,Y=0.0,Z=0.0)
ShakeRotTime=2
FireAnims(0)=Fire1
FireAnims(1)=Fire2
FireAnims(2)=Fire3
}
|
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