defaultproperties
{
HighDetailOverlay=Material'UT2004Weapons.WeaponSpecMap2'
SelectAnimRate=+0.75
BringUpTime=+0.6
MinReloadPct=+0.5
PutDownAnimRate=0.78
PutDownTime=+0.58
ItemName="Sniper Rifle"
Description="This high muzzle velocity sniper rifle with a 10X scope is a lethal weapon at any range, especially if you can land a head shot."
IconMaterial=Material'HudContent.Generic.HUD'
IconCoords=(X1=420,Y1=180,X2=512,Y2=210)
FireModeClass(0)=ClassicSniperFire
FireModeClass(1)=SniperZoom
InventoryGroup=9
Mesh=mesh'SniperAnims.SniperRifle_1st'
BobDamping=2.3
PickupClass=class'ClassicSniperRiflePickup'
EffectOffset=(X=100,Y=28,Z=-19)
DrawScale=0.48
PlayerViewOffset=(X=27.7,Y=5.3,Z=-10.6)
SmallViewOffset=(X=36.9,Y=10.0,Z=-14.0)
PlayerViewPivot=(Pitch=0,Roll=0,Yaw=16384)
PutDownAnim=PutDown
IdleAnim=Idle
SelectAnim=PickUp
DisplayFOV=60.0
ChargeColor=(R=255,G=255,B=255,A=255)
AttachmentClass=class'ClassicSniperAttachment'
SelectSound=Sound'NewWeaponSounds.newsniper_load'
zoomed=false
SelectForce="NewSniperLoad"
bSniping=true
AIRating=+0.69
CurrentRating=+0.69
bDynamicLight=false
LightType=LT_Steady
LightEffect=LE_NonIncidence
LightPeriod=3
LightBrightness=255
LightHue=30
LightSaturation=170
LightRadius=5
HudColor=(r=185,g=170,b=255,a=255)
CustomCrosshair=0
CustomCrosshairTextureName="Crosshairs.Hud.Crosshair_Cross1"
CustomCrosshairColor=(r=185,g=170,b=255,a=255)
Priority=12
CenteredOffsetY=0
CenteredYaw=-500
GroupOffset=1
CullDistance=+5000.0
}
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