- Extends
- Mutator
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.Mutator
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+-- UTClassic.MutUTClassic
Inherited Functions from Engine.Mutator |
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling |
var config bool bCanDodgeDoubleJump;
var config bool bCanDoubleJump;
var config bool bCanWallDodge;
var config bool bClassicTranslocator;
var config bool bModifyWeaponDamage;
var localized string DDJHelp;
var localized string DDJString;
var localized string DJHelp;
var localized string DJString;
var
class<
Weapon> OriginalClasses[
8];
var
class<
Weapon> ReplacementClasses[
8];
var localized string TranslocHelp;
var localized string TranslocString;
var localized string WDHelp;
var localized string WDString;
var localized string WeapHelp;
var localized string WeapString;
function
bool CheckReplacement (
Actor Other, out
byte bSuperRelevant ) )
static event string GetDescriptionText ( string PropName) )
function PostBeginPlay ( ) )
defaultproperties
{
DJString="Allow Double Jumping"
WDString="Allow Wall Dodging"
DDJString="Allow Dodge Double Jumping"
DJHelp="If enabled, players can double jump at the peak of jumps."
WDHelp="If enabled, players can dodge off walls."
DDJHelp="If enabled, players can double jump at the peak of dodge jumps."
IconMaterialName="MutatorArt.nosym"
GroupName="Arena"
FriendlyName="UT Classic"
Description="Classic UT style weapons and movement options."
WeapString="Modify Weapon Damage"
WeapHelp="If enabled, weapons do more damage."
TranslocString="Modify Translocator"
TranslocHelp="If enabled, translocator recharges faster."
OriginalClasses(0)=class'FlakCannon'
OriginalClasses(1)=class'Minigun'
OriginalClasses(2)=class'ShockRifle'
OriginalClasses(3)=class'RocketLauncher'
OriginalClasses(4)=class'SniperRifle'
OriginalClasses(5)=class'BioRifle'
OriginalClasses(6)=class'Translauncher'
OriginalClasses(7)=class'ShieldGun'
ReplacementClasses(0)=class'ClassicFlakCannon'
ReplacementClasses(1)=class'ClassicMinigun'
ReplacementClasses(2)=class'ClassicShockRifle'
ReplacementClasses(3)=class'ClassicRocketLauncher'
ReplacementClasses(4)=class'ClassicSniperRifle'
ReplacementClasses(5)=class'ClassicBioRifle'
ReplacementClasses(6)=class'ClassicTranslauncher'
ReplacementClasses(7)=class'ClassicShieldGun'
bCanDoubleJump=true
bCanWallDodge=true
bCanDodgeDoubleJump=true
bModifyWeaponDamage=true
bClassicTranslocator=true
}
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Creation time: Do 14.8.2014 09:58:15.184 - Created with
UnCodeX