| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projector
|
+-- Engine.DynamicProjector
|
+-- Vehicles.BulldogHeadlight
| Variables Summary |
|---|
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Projector |
|---|
| EProjectorBlending |
| Functions Summary | ||
|---|---|---|
![]() | Tick (float Delta)) | |
| Inherited Functions from Engine.DynamicProjector |
|---|
| Tick |
| Inherited Functions from Engine.Projector |
|---|
| AbandonProjector, AttachActor, AttachProjector, BeginState, DetachActor, DetachProjector, PostBeginPlay, Touch, Untouch |
| Functions Detail |
|---|
Tick Source code| Defaultproperties |
|---|
defaultproperties
{
DrawScale=0.65
bHidden=true
FrameBufferBlendingOp=PB_Add
ProjTexture=Texture'VehicleFX.Projected.BullHeadlights'
FOV=30
MaxTraceDistance=2048
bProjectOnUnlit=True
bGradient=True
bProjectOnAlpha=True
bLightChanged=True
bHardAttach=True
bProjectActor=True
bProjectOnParallelBSP=True
bClipBSP=True
RemoteRole=ROLE_None
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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