Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projector | +-- Engine.DynamicProjector | +-- Vehicles.BulldogHeadlight
Variables Summary |
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Enumerations Summary |
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Inherited Enumerations from Engine.Projector |
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EProjectorBlending |
Functions Summary | ||
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Tick (float Delta)) |
Inherited Functions from Engine.DynamicProjector |
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Tick |
Inherited Functions from Engine.Projector |
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AbandonProjector, AttachActor, AttachProjector, BeginState, DetachActor, DetachProjector, PostBeginPlay, Touch, Untouch |
Functions Detail |
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Defaultproperties |
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defaultproperties { DrawScale=0.65 bHidden=true FrameBufferBlendingOp=PB_Add ProjTexture=Texture'VehicleFX.Projected.BullHeadlights' FOV=30 MaxTraceDistance=2048 bProjectOnUnlit=True bGradient=True bProjectOnAlpha=True bLightChanged=True bHardAttach=True bProjectActor=True bProjectOnParallelBSP=True bClipBSP=True RemoteRole=ROLE_None } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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