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Core.Object | +-- Engine.Actor | +-- Engine.Keypoint | +-- Engine.AIScript | +-- Gameplay.ScriptedSequence | +-- Vehicles.BulldogTrigger
Variables Summary | |
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bool | bCarFlipTrigger |
float | BTReTriggerDelay |
float | TriggerTime |
Inherited Variables from Gameplay.ScriptedSequence |
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Actions, ScriptControllerClass |
Inherited Variables from Engine.AIScript |
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bLoggingEnabled, bNavigate, ControllerClass, myMarker |
Functions Summary | ||
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Touch (Actor Other )) | ||
UsedBy (Pawn user )) |
Inherited Functions from Gameplay.ScriptedSequence |
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CheckForErrors, PostBeginPlay, Reset, SetActions, SpawnControllerFor, TakeOver, ValidAction |
Inherited Functions from Engine.AIScript |
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GetMoveTarget, SpawnControllerFor, TakeOver |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bHardAttach=True bHidden=True bCollideActors=false bStatic=false CollisionRadius=+0080.000000 CollisionHeight=+0400.000000 bCollideWhenPlacing=False BTReTriggerDelay=0.1 bOnlyAffectPawns=True RemoteRole=ROLE_None } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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