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Vehicles.BulldogTrigger

Extends
ScriptedSequence
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Keypoint
      |   
      +-- Engine.AIScript
         |   
         +-- Gameplay.ScriptedSequence
            |   
            +-- Vehicles.BulldogTrigger

Variables Summary
boolbCarFlipTrigger
floatBTReTriggerDelay
floatTriggerTime
Inherited Variables from Gameplay.ScriptedSequence
Actions, ScriptControllerClass
Inherited Variables from Engine.AIScript
bLoggingEnabled, bNavigate, ControllerClass, myMarker

Functions Summary
function Touch (Actor Other ))
function UsedBy (Pawn user ))
Inherited Functions from Gameplay.ScriptedSequence
CheckForErrors, PostBeginPlay, Reset, SetActions, SpawnControllerFor, TakeOver, ValidAction
Inherited Functions from Engine.AIScript
GetMoveTarget, SpawnControllerFor, TakeOver


Variables Detail

bCarFlipTrigger Source code

var bool bCarFlipTrigger;

BTReTriggerDelay Source code

var float BTReTriggerDelay;

TriggerTime Source code

var float TriggerTime;


Functions Detail

Touch Source code

function Touch ( Actor Other ) )

UsedBy Source code

function UsedBy ( Pawn user ) )


Defaultproperties

defaultproperties
{
	bHardAttach=True
    bHidden=True
	bCollideActors=false
    bStatic=false
    CollisionRadius=+0080.000000
	CollisionHeight=+0400.000000
	bCollideWhenPlacing=False
	BTReTriggerDelay=0.1
	bOnlyAffectPawns=True
    RemoteRole=ROLE_None
}

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Creation time: Do 14.8.2014 09:58:01.481 - Created with UnCodeX