| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Keypoint
|
+-- Engine.AIScript
|
+-- Gameplay.ScriptedSequence
|
+-- Vehicles.BulldogTrigger
| Variables Summary | |
|---|---|
| bool | bCarFlipTrigger |
| float | BTReTriggerDelay |
| float | TriggerTime |
| Inherited Variables from Gameplay.ScriptedSequence |
|---|
| Actions, ScriptControllerClass |
| Inherited Variables from Engine.AIScript |
|---|
| bLoggingEnabled, bNavigate, ControllerClass, myMarker |
| Functions Summary | ||
|---|---|---|
![]() | Touch (Actor Other )) | |
![]() | UsedBy (Pawn user )) | |
| Inherited Functions from Gameplay.ScriptedSequence |
|---|
| CheckForErrors, PostBeginPlay, Reset, SetActions, SpawnControllerFor, TakeOver, ValidAction |
| Inherited Functions from Engine.AIScript |
|---|
| GetMoveTarget, SpawnControllerFor, TakeOver |
| Variables Detail |
|---|
| Functions Detail |
|---|
Touch Source code
UsedBy Source code| Defaultproperties |
|---|
defaultproperties
{
bHardAttach=True
bHidden=True
bCollideActors=false
bStatic=false
CollisionRadius=+0080.000000
CollisionHeight=+0400.000000
bCollideWhenPlacing=False
BTReTriggerDelay=0.1
bOnlyAffectPawns=True
RemoteRole=ROLE_None
} |
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