- Extends
- WIR_GameHandler
Copyright (c) 2005-2007 by Wormbo
$Id$
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- WormbotReporter.WIR_ModHandler
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+-- WormbotReporter.WIR_GameHandler
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+-- WormbotHandlerAssault.WIR_GameHandler_Assault
Inherited Variables from WormbotReporter.WIR_GameHandler |
bAnnounceOutOfLives, bReportKillingSprees, bReportLocations, bReportMultiKills, bReportSpecial, bReportWeapons, bScoreEndsRound, ColumnAlign, dataReportKills, dataReportPickups, descGameHandler, descReportKillingSprees, descReportKills, descReportLocations, descReportMultiKills, descReportPickups, descReportSpecial, descReportWeapons, descScoreReportDelay, GameHandler, lblGameHandler, lblReportKillingSprees, lblReportKills, lblReportLocations, lblReportMultiKills, lblReportPickups, lblReportSpecial, lblReportWeapons, lblScoreReportDelay, MsgClientMessage, MsgCurrentTeamScores, MsgGameEndFragLimit, MsgGameEndLastMan, MsgGameEndRoundLimit, MsgGameEndTeamScoreLimit, MsgGameEndTimeLimit, MsgGameFirstBlood, MsgGameInfo, MsgGameInProgress, MsgGameMaxLives, MsgGameOvertime, MsgGameScoreLimit, MsgGameStarted, MsgGameTimeLimit, MsgLastSecondSave, MsgPlayerScoredMultiKill, MsgScoreboard, MsgSpreeEndKill, MsgSpreeEndSuicideFemale, MsgSpreeEndSuicideMale, MsgSpreeEndTeamKill, MsgSpreeStart[6], ReportKills, ReportPickups, ScoreReportDelay, StringNameBomb, StringNameCore, StringNameFlag, StringNameFlags, StringPrefixOvertime, StringScoreTemplate, StringSuffixOvertime, StringSuffixWinnerPlayer, StringSuffixWinnerTeam, StringSuffixWinnerTeams, StringTableHeader, StringTableSeparator, StringTeamScore, StringTimeNotPlaying |
Inherited Functions from WormbotReporter.WIR_GameHandler |
AddRow, CriticalPlayer, FillPlayInfo, FormatPlayerName, GetClosestGameObjective, GetDescriptionText, GetGameInfoString, GetObjectiveName, GetObjectName, GetRemainingTime, HandleEndGame, HandleKill, HandleLocalizedMessage, HandleStringMessage, InOrder, MatchStarting, ReportScores |
Inherited Functions from WormbotReporter.WIR_ModHandler |
AcceptPlayInfoProperty, AddHandler, CriticalPlayer, Destroyed, FillPlayInfo, FormatPlayerName, GetDescriptionText, GetLocationNameFor, GetObjectiveName, GetObjectName, GetRemainingTime, HandleEndGame, HandleEndRound, HandleKill, HandleLocalizedMessage, HandleNewRound, HandleStringMessage, MatchStarting, Mutate, PostBeginPlay, ScoreObjective, UpdateLocationNames |
var localized string MsgNewRoundPractice;
MsgNextObjectiveAttackers Source code
var localized string MsgNextObjectiveAttackers;
MsgNextObjectiveDefenders Source code
var localized string MsgNextObjectiveDefenders;
StringNewRoundAttacker Source code
var localized string StringNewRoundAttacker;
StringPrefixPracticeRound Source code
var localized string StringPrefixPracticeRound;
var localized string StringRoundDraw;
StringSuffixPracticeRound Source code
var localized string StringSuffixPracticeRound;
StringTeamMoreObjectives Source code
var localized string StringTeamMoreObjectives;
StringTeamMoreProgress Source code
var localized string StringTeamMoreProgress;
StringTeamSameObjFaster Source code
var localized string StringTeamSameObjFaster;
StringTeamSuccessfullyAttacked Source code
var localized string StringTeamSuccessfullyAttacked;
StringTeamSuccessfullyDefended Source code
var localized string StringTeamSuccessfullyDefended;
GetClosestGameObjective Source code
function
Actor GetClosestGameObjective (
vector DesiredLocation) )
function string GetGameInfoString ( ) )
function string GetRemainingTime ( ) )
function bool HandleEndRound ( out string Reason) )
function bool HandleNewRound ( ) )
function MatchStarting ( ) )
function PostBeginPlay ( ) )
event Tick ( float DeltaTime) )
Trigger WaitForRoundEnd Source code
function UpdateObjectives ( ) )
defaultproperties
{
HandlerGroup = "Wormbot (Assault)"
ReportPickups = 1
MsgGameTimeLimit = ", Round Time Limit: [^B]%t minutes[^B]"
MsgGameScoreLimit = ", [^B]%s[^B] Attack/Defend Rounds"
StringPrefixPracticeRound = "PR-"
StringNewRoundAttacker = " - %t is attacking"
MsgNewRoundPractice = "[^B][%r] The practice round has begun[^B]"
MsgNextObjectiveAttackers = "[%r] [^B]%t[^B] (Attackers):[^O] [^B]%m[^B]"
MsgNextObjectiveDefenders = "[%r] [^B]%t[^B] (Defenders):[^O] [^B]%m[^B]"
StringTeamSuccessfullyAttacked = "%t[^O] successfully attacked"
StringTeamSuccessfullyDefended = "%t[^O] successfully defended"
StringTeamMoreObjectives = "%t[^O] scored more objectives"
StringTableHeader(0) = "[^U]Name"
StringTableHeader(1) = "Score"
StringTableHeader(2) = "Obj."
StringTableHeader(3) = "Final"
StringTableHeader(4) = "Veh.[^O]"
StringTableHeader(5) = " "
StringTableHeader(6) = "[^U]Name"
StringTableHeader(7) = "Score"
StringTableHeader(8) = "Obj."
StringTableHeader(9) = "Final"
StringTableHeader(10) = "Veh.[^O]"
ColumnAlign(0) = TXTA_Left
ColumnAlign(1) = TXTA_Right
ColumnAlign(2) = TXTA_Right
ColumnAlign(3) = TXTA_Right
ColumnAlign(4) = TXTA_Right
ColumnAlign(5) = TXTA_Center
ColumnAlign(6) = TXTA_Left
ColumnAlign(7) = TXTA_Right
ColumnAlign(8) = TXTA_Right
ColumnAlign(9) = TXTA_Right
ColumnAlign(10) = TXTA_Right
}
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Creation time: Do 14.8.2014 09:58:29.615 - Created with
UnCodeX