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Copyright (c) 2005-2007 by Wormbo
Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameRules | +-- WormbotReporter.WIR_GameRules
Variables Summary | |
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MutWormbot | MyMutator |
TPendingKill | PendingKill |
Inherited Variables from Engine.GameRules |
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NextGameRules |
Inherited Variables from Engine.Info |
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BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup |
Structures Summary | ||
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TPendingKill Killed, Killer, DamageType, HitLocation |
Functions Summary | ||
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bool | CheckEndGame (PlayerReplicationInfo Winner, string Reason)) | |
bool | OverridePickupQuery (Pawn Other, Pickup Item, out byte bAllowPickup)) | |
PostBeginPlay ())) | ||
bool | PreventDeath (Pawn Killed, Controller Killer, class<DamageType> DamageType, vector HitLocation)) | |
ScoreKill (Controller Killer, Controller Killed)) | ||
ScoreObjective (PlayerReplicationInfo Scorer, int Score)) |
Inherited Functions from Engine.GameRules |
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AddGameRules, CheckEndGame, CheckScore, CriticalPlayer, FindPlayerStart, GetRules, GetServerDetails, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, ScoreObjective |
Inherited Functions from Engine.Info |
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AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel |
Variables Detail |
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Structures Detail |
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var class<DamageType> DamageType;};
var vector HitLocation;
var Pawn Killed;
var Controller Killer;
Functions Detail |
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Remeber the end game reason.
Report a pickup.
Register the GameRules actor and initialize it.
Capture the damage type for a potential score kill.
Report a kill.
Report a goal, capture, etc.
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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