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WVArtilleryTurretSupport.ONSSquadAIWithArtilleryTurretSupport

Extends
ONSSquadAI

Extended Onslaught Squad AI that takes artillery turrets into account. Creation date: 2013-12-15 10:55 Copyright (c) 2013, Wormbo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- UnrealGame.SquadAI
            |   
            +-- Onslaught.ONSSquadAI
               |   
               +-- WVArtilleryTurretSupport.ONSSquadAIWithArtilleryTurretSupport

Variables Summary
Inherited Variables from Onslaught.ONSSquadAI
bDefendingSquad, LastFailedNodeTeleportTime, MaxObjectiveGetOutDist
Inherited Variables from UnrealGame.SquadAI
AlternatePath, AlternatePathTag, AttackString, bAddTransientCosts, bFreelance, bFreelanceAttack, bFreelanceDefend, bRoamingSquad, CurrentOrders, DefendString, Enemies[8], FreelanceScripts, FreelanceString, GatherThreshold, HoldString, LeaderPRI, MaxSquadSize, NextSquad, RestingFormation, RestingFormationClass, Size, SquadLeader, SquadMembers, SquadObjective, SupportString, SupportStringTrailer, Team

Functions Summary
functionbool CheckVehicle (Bot B))
Inherited Functions from Onslaught.ONSSquadAI
BotEnteredVehicle, CheckSpecialVehicleObjectives, CheckSquadObjectives, CheckVehicle, FindPathToObjective, GetMaxObjectiveGetOutDist, GetOrders, MaxVehicleDist, MergeWith, ModifyThreat, MustKeepEnemy, PriorityObjective, Reset, SetDefenseScriptFor, VehicleDesireability
Inherited Functions from UnrealGame.SquadAI
AddBot, AddEnemy, AddTransientCosts, AllowDetourTo, AllowImpactJumpBy, AllowTaunt, AllowTranslocationBy, AssessThreat, AssignCombo, AssignSquadResponsibility, BeDevious, BotEnteredVehicle, BotSuitability, CautiousAdvance, CheckSpecialVehicleObjectives, CheckSquadObjectives, CheckVehicle, ClearPathFor, CloseToLeader, CriticalObjectiveWarning, Destroyed, DisplayDebug, FindNewEnemyFor, FindPathToObjective, FormationCenter, FriendlyToward, GetFacingRotation, GetKeyVehicle, GetLinkVehicle, GetOrders, GetOrderStringFor, GetRestingFormation, GetShortOrderStringFor, GetSize, Initialize, IsDefending, IsOnSquad, LostEnemy, MaxVehicleDist, MergeEnemiesFrom, MergeWith, ModifyThreat, MustKeepEnemy, NearFormationCenter, NeverBail, NotifyKilled, OverrideFollowPlayer, PickBotToReassign, PickNewLeader, PickRetreatDestination, PriorityObjective, RemoveBot, RemoveEnemy, RemovePlayer, Reset, Retask, SetAlternatePath, SetDefenseScriptFor, SetEnemy, SetFacingActor, SetFinalStretch, SetFreelanceScriptFor, SetLeader, SetObjective, ShouldDeferTo, ShouldDestroyTranslocator, ShouldSuppressEnemy, SwitchBots, TellBotToFollow, Tick, TryToIntercept, UnderFire, ValidEnemy, VehicleDesireability, WaitAtThisPosition, WanderNearLeader


Functions Detail

CheckVehicle Source code

function bool CheckVehicle ( Bot B) )
Reimplements the ONSVehicle artillery checks for artillery turrets as well.


Defaultproperties

defaultproperties
{
}

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Creation time: Do 14.8.2014 09:58:18.541 - Created with UnCodeX