| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
DamTypeNephthysGravityVortexExplosion Creation date: 2013-01-20 16:59 Last change: $Id$ Copyright © 2013, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.VehicleDamageType
|
+-- WVHoverTankV3.DamTypeNephthysGravityVortexExplosion
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.VehicleDamageType |
|---|
| VehicleClass |
| Functions Summary |
|---|
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Defaultproperties |
|---|
defaultproperties
{
DeathString = "%o was pulverized by %k's exploding gravity vortex."
MaleSuicide = "%o was pulverized by his own gravity vortex."
FemaleSuicide = "%o was pulverized by her own gravity vortex."
VehicleClass = class'NephthysTank'
bSuperWeapon = true
bArmorStops = false
bDelayedDamage = true
bKUseOwnDeathVel=true
KDeathVel=600
KDeathUpKick=600
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||