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DamTypeHoverTankShockwave Creation date: 2011-08-07 13:42 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.DamageType
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+-- UnrealGame.VehicleDamageType
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+-- WVHoverTankV3.DamTypePoltergeistShockwave
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.VehicleDamageType |
|---|
| VehicleClass |
| Functions Summary |
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| Inherited Functions from Engine.DamageType |
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| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Defaultproperties |
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defaultproperties
{
DeathString = "%o was caught by %k's energy shockwave."
MaleSuicide = "%o stood in the way of his own energy shockwave."
FemaleSuicide = "%o stood in the way of her own energy shockwave."
VehicleClass = class'PoltergeistTank'
bDelayedDamage = True
VehicleDamageScaling = 1.5
VehicleMomentumScaling = 2.0
DamageOverlayMaterial=Material'UT2004Weapons.ShockHitShader'
DamageOverlayTime=0.8
DeathOverlayMaterial=Material'UT2004Weapons.ShockHitShader'
DeathOverlayTime=1.5
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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