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WVHoverTankV3.DamTypePoltergeistShockwave

Extends
VehicleDamageType
Modifiers
abstract

DamTypeHoverTankShockwave Creation date: 2011-08-07 13:42 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.VehicleDamageType
         |   
         +-- WVHoverTankV3.DamTypePoltergeistShockwave

Variables Summary
Inherited Variables from UnrealGame.VehicleDamageType
VehicleClass
Inherited Variables from Engine.DamageType
bAlwaysGibs, bAlwaysSevers, bArmorStops, bBulletHit, bCauseConvulsions, bCausedByWorld, bCausesBlood, bDelayedDamage, bDetonatesGoop, bDirectDamage, bExtraMomentumZ, bFastInstantHit, bFlaming, bInstantHit, bKUseOwnDeathVel, bKUseTearOffMomentum, bLeaveBodyEffect, bLocationalHit, bNeverSevers, bRagdollBullet, bRubbery, bSkeletize, bSpecial, bSuperWeapon, bThrowRagdoll, bVehicleHit, DamageDesc, DamageEffect, DamageKick, DamageOverlayMaterial, DamageOverlayTime, DamageThreshold, DamageWeaponName, DeathOverlayMaterial, DeathOverlayTime, DeathString, FemaleSuicide, FlashFog, FlashScale, GibModifier, GibPerterbation, KDamageImpulse, KDeathUpKick, KDeathVel, LowDetailEffect, LowDetailEmitter, LowGoreDamageEffect, LowGoreDamageEmitter, LowGoreDamageSounds, MaleSuicide, PawnDamageEffect, PawnDamageEmitter, PawnDamageSounds, VehicleDamageScaling, VehicleMomentumScaling, ViewFlash, ViewFog

Functions Summary
Inherited Functions from Engine.DamageType
DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage


Defaultproperties

defaultproperties
{
	DeathString   = "%o was caught by %k's energy shockwave."
	MaleSuicide   = "%o stood in the way of his own energy shockwave."
	FemaleSuicide = "%o stood in the way of her own energy shockwave."


	VehicleClass = class'PoltergeistTank'
	bDelayedDamage = True
	VehicleDamageScaling   = 1.5
	VehicleMomentumScaling = 2.0


	DamageOverlayMaterial=Material'UT2004Weapons.ShockHitShader'
	DamageOverlayTime=0.8
	DeathOverlayMaterial=Material'UT2004Weapons.ShockHitShader'
	DeathOverlayTime=1.5
}



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Creation time: Do 14.8.2014 09:58:03.520 - Created with UnCodeX