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DamTypeHoverTankShockwave Creation date: 2011-08-07 13:42 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.VehicleDamageType | +-- WVHoverTankV3.DamTypePoltergeistShockwave
Variables Summary |
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Inherited Variables from UnrealGame.VehicleDamageType |
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VehicleClass |
Functions Summary |
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Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Defaultproperties |
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defaultproperties { DeathString = "%o was caught by %k's energy shockwave." MaleSuicide = "%o stood in the way of his own energy shockwave." FemaleSuicide = "%o stood in the way of her own energy shockwave." VehicleClass = class'PoltergeistTank' bDelayedDamage = True VehicleDamageScaling = 1.5 VehicleMomentumScaling = 2.0 DamageOverlayMaterial=Material'UT2004Weapons.ShockHitShader' DamageOverlayTime=0.8 DeathOverlayMaterial=Material'UT2004Weapons.ShockHitShader' DeathOverlayTime=1.5 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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