- Extends
- HoverTankWeapon
FirebugFlameTurret
Creation date: 2012-10-11 19:41
Last change: $Id$
Copyright © 2012, Wormbo
Website: http://www.koehler-homepage.de/Wormbo/
Feel free to reuse this code. Send me a note if you found it helpful or want
to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Onslaught.ONSWeapon
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+-- WVHoverTankV3.HoverTankWeapon
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+-- WVHoverTankV3.FirebugFlameTurret
Inherited Variables from Onslaught.ONSWeapon |
AIInfo[2], AimLockReleaseTime, AimTraceRange, AltFireForce, AltFireInterval, AltFireProjectileClass, AltFireSoundClass, AltFireSoundRadius, AltFireSoundVolume, AmbientEffectEmitter, AmbientEffectEmitterClass, AmbientSoundScaling, bActive, bAimable, bAmbientAltFireSound, bAmbientFireSound, bCallInstigatorPostRender, bCorrectAim, bDoOffsetTrace, bDualIndependantTargeting, bForceCenterAim, bInheritVelocity, bInstantFire, bInstantRotation, bIsAltFire, bIsRepeatingFF, BlueSkin, bReflective, bShowAimCrosshair, bShowChargingBar, CurrentAim, CurrentHitLocation, DamageMax, DamageMin, DamageType, DebugInfo, DualFireOffset, EffectEmitter, EffectEmitterClass, FireCountdown, FireForce, FireInterval, FireIntervalAimLock, FireSoundClass, FireSoundPitch, FireSoundRadius, FireSoundVolume, FlashCount, FlashEmitter, FlashEmitterClass, GunnerAttachmentBone, HitCount, LastHitLocation, LastRotation, Momentum, OldFlashCount, OldHitCount, PitchBone, PitchDownLimit, PitchUpLimit, ProjectileClass, Projectiles, RedSkin, RotateSound, RotateSoundThreshold, RotationsPerSecond, SavedFireProperties[2], ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, Spread, Team, TraceRange, WeaponFireAttachmentBone, WeaponFireLocation, WeaponFireOffset, WeaponFireRotation, WeaponOffset, YawBone, YawConstraintDelta, YawEndConstraint, YawStartConstraint |
Inherited Functions from Onslaught.ONSWeapon |
AdjustAim, AltFire, AttemptFire, BestMode, CalcWeaponFire, CanAttack, CeaseFire, ChargeBar, ClientPlayForceFeedback, ClientSpawnHitEffects, ClientStartFire, ClientStopFire, Destroyed, DestroyEffects, DisplayDebug, DoCombo, Fire, FlashMuzzleFlash, InitEffects, LimitPitch, MaxRange, OwnerEffects, PostBeginPlay, PostNetBeginPlay, SetFireRateModifier, SetGRI, SetTeam, ShakeView, SimulateTraceFire, SpawnBeamEffect, SpawnHitEffects, SpawnProjectile, StaticPrecache, StopForceFeedback, TraceFire, WeaponCeaseFire |
var float DamageFactor;
FirebugFlameTurret
function byte BestMode ( ) )
simulated function CalcWeaponFire ( ) )
simulated function ClientStartFire (
Controller C,
bool bAltFire) )
simulated function DestroyEffects ( ) )
Fire ProjectileFireMode Source code
simulated function InitEffects ( ) )
simulated function SetFireRateModifier (
float Modifier) )
simulated function SetTeam ( byte T) )
static function StaticPrecache (
LevelInfo L) )
UpdatePrecacheMaterials Source code
simulated function UpdatePrecacheMaterials ( ) )
UpdatePrecacheStaticMeshes Source code
simulated function UpdatePrecacheStaticMeshes ( ) )
defaultproperties
{
RedSkin = Texture'ASTurret_Base_Red'
RedSkin2 = Texture'ASTurret_Canon_Red'
BlueSkin = Texture'AS_Weapons_TX.Turret.ASTurret_Base'
BlueSkin2 = Texture'AS_Weapons_TX.Turret.ASTurret_Canon'
Mesh = SkeletalMesh'BallTurretTankGun'
AmbientEffectEmitterClass = class'FirebugPilotFlameEmitter'
WeaponFireAttachmentBone = Turret
WeaponFireOffset = 100.0
DualFireOffset = 48.5
FireInterval = 0.1
DamageFactor = 1.0
FireSoundClass = Sound'FirebugFireLoop'
bAmbientFireSound = True
AmbientSoundScaling = 2.0
ProjectileClass = class'FlamerProjectile'
SoundVolume = 255
SoundRadius = 500.0
YawBone = Turret
YawStartConstraint = 0
YawEndConstraint = 65535
PitchBone = Turret
PitchUpLimit = 16000
PitchDownLimit = 60000
bAimable = True
RotationsPerSecond = 0.5
AIInfo(0)=(bLeadTarget=True,WarnTargetPct=0.5,RefireRate=0.7)
}
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Creation time: Do 14.8.2014 09:58:05.870 - Created with
UnCodeX