Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
NewClass Creation date: 2012-10-15 17:35 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- WVHoverTankV3.FlamerProjectile | +-- WVHoverTankV3.FlameJumpProjectile
Variables Summary |
---|
Inherited Variables from WVHoverTankV3.FlamerProjectile |
---|
AddVelocityScale, AlreadyDamaged, bResizing, HeightRatio, StartSize, TargetSize, TargetSizeTime |
Functions Summary |
---|
Inherited Functions from WVHoverTankV3.FlamerProjectile |
---|
CanSplash, GetRange, HitWall, PostBeginPlay, ProcessTouch, Tick, Touch |
Inherited Functions from Engine.Projectile |
---|
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Defaultproperties |
---|
defaultproperties { LifeSpan = 1.0 SoundVolume = 32 SoundRadius = 300.0 LightRadius = 25.0 LightBrightness = 40.0 StartSize = 20.0 TargetSize = 100.0 HeightRatio = 0.75 Acceleration = (Z=0) AddVelocityScale = 0.8 Damage = 45.0 DamageRadius = 100.0 MomentumTransfer = 1000.0 Speed = 800.0 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |