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WVHoverTankV3.FlameJumpEmitter

Extends
Emitter

FlameJumpEmitter Creation date: 2012-10-15 17:17 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- WVHoverTankV3.FlameJumpEmitter

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
	


	Begin Object Class=SpriteEmitter Name=SpriteEmitter0
		UseCollision=True
		UseColorScale=True
		FadeOut=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		AddVelocityFromOwner=True
		Acceleration=(Z=100.000000)
		DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
		ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
		StartLocationOffset=(X=128,Y=-90,Z=10)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.500000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.0)
		Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
		SecondsBeforeInactive=0.000000
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=1.000000,Max=1.000000)
		StartVelocityRange=(X=(Min=-100.0,Max=100.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-900.000000,Max=-750.000000))
		StartVelocityRadialRange=(Min=-150.000000,Max=-50.000000)
		VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-1.000000,Max=-0.500000),Z=(Min=-1.000000,Max=-0.500000))
		AddVelocityMultiplierRange=(X=(Min=0.700000,Max=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.900000,Max=0.900000))
		GetVelocityDirectionFrom=PTVD_AddRadial
		InitialParticlesPerSecond=18.0
	End Object
	Emitters(0)=SpriteEmitter'SpriteEmitter0'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter1
		UseCollision=True
		UseColorScale=True
		FadeOut=True
		
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		AddVelocityFromOwner=True
		Acceleration=(Z=100.000000)
		DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
		ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
		StartLocationOffset=(X=64,Y=-90,Z=10)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.500000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.0)
		Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
		SecondsBeforeInactive=0.000000
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=1.000000,Max=1.000000)
		StartVelocityRange=(X=(Min=-100.0,Max=100.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-900.000000,Max=-750.000000))
		StartVelocityRadialRange=(Min=-150.000000,Max=-50.000000)
		VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-1.000000,Max=-0.500000),Z=(Min=-1.000000,Max=-0.500000))
		AddVelocityMultiplierRange=(X=(Min=0.700000,Max=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.900000,Max=0.900000))
		GetVelocityDirectionFrom=PTVD_AddRadial
		InitialParticlesPerSecond=18.0
	End Object
	Emitters(1)=SpriteEmitter'SpriteEmitter1'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter2
		UseCollision=True
		UseColorScale=True
		FadeOut=True
		
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		AddVelocityFromOwner=True
		Acceleration=(Z=100.000000)
		DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
		ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
		StartLocationOffset=(X=-4,Y=-90,Z=10)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.500000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.0)
		Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
		SecondsBeforeInactive=0.000000
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=1.000000,Max=1.000000)
		StartVelocityRange=(X=(Min=-100.0,Max=100.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-900.000000,Max=-750.000000))
		StartVelocityRadialRange=(Min=-150.000000,Max=-50.000000)
		VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-1.000000,Max=-0.500000),Z=(Min=-1.000000,Max=-0.500000))
		AddVelocityMultiplierRange=(X=(Min=0.700000,Max=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.900000,Max=0.900000))
		GetVelocityDirectionFrom=PTVD_AddRadial
		InitialParticlesPerSecond=18.0
	End Object
	Emitters(2)=SpriteEmitter'SpriteEmitter2'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter3
		UseCollision=True
		UseColorScale=True
		FadeOut=True
		
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		AddVelocityFromOwner=True
		Acceleration=(Z=100.000000)
		DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
		ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
		StartLocationOffset=(X=-64,Y=-90,Z=10)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.500000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.0)
		Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
		SecondsBeforeInactive=0.000000
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=1.000000,Max=1.000000)
		StartVelocityRange=(X=(Min=-100.0,Max=100.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-900.000000,Max=-750.000000))
		StartVelocityRadialRange=(Min=-150.000000,Max=-50.000000)
		VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-1.000000,Max=-0.500000),Z=(Min=-1.000000,Max=-0.500000))
		AddVelocityMultiplierRange=(X=(Min=0.700000,Max=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.900000,Max=0.900000))
		GetVelocityDirectionFrom=PTVD_AddRadial
		InitialParticlesPerSecond=18.0
	End Object
	Emitters(3)=SpriteEmitter'SpriteEmitter3'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter4
		UseCollision=True
		UseColorScale=True
		FadeOut=True
		
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		AddVelocityFromOwner=True
		Acceleration=(Z=100.000000)
		DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
		ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
		StartLocationOffset=(X=-120,Y=-90,Z=10)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.500000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.0)
		Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
		SecondsBeforeInactive=0.000000
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=1.000000,Max=1.000000)
		StartVelocityRange=(X=(Min=-100.0,Max=100.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-900.000000,Max=-750.000000))
		StartVelocityRadialRange=(Min=-150.000000,Max=-50.000000)
		VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-1.000000,Max=-0.500000),Z=(Min=-1.000000,Max=-0.500000))
		AddVelocityMultiplierRange=(X=(Min=0.700000,Max=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.900000,Max=0.900000))
		GetVelocityDirectionFrom=PTVD_AddRadial
		InitialParticlesPerSecond=18.0
	End Object
	Emitters(4)=SpriteEmitter'SpriteEmitter4'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter5
		UseCollision=True
		UseColorScale=True
		FadeOut=True
		
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		AddVelocityFromOwner=True
		Acceleration=(Z=100.000000)
		DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
		ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
		StartLocationOffset=(X=120,Y=90,Z=10)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.500000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.0)
		Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
		SecondsBeforeInactive=0.000000
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=1.000000,Max=1.000000)
		StartVelocityRange=(X=(Min=-100.0,Max=100.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-900.000000,Max=-750.000000))
		StartVelocityRadialRange=(Min=-150.000000,Max=-50.000000)
		VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-1.000000,Max=-0.500000),Z=(Min=-1.000000,Max=-0.500000))
		AddVelocityMultiplierRange=(X=(Min=0.700000,Max=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.900000,Max=0.900000))
		GetVelocityDirectionFrom=PTVD_AddRadial
		InitialParticlesPerSecond=18.0
	End Object
	Emitters(5)=SpriteEmitter'SpriteEmitter5'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter6
		UseCollision=True
		UseColorScale=True
		FadeOut=True
		
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		AddVelocityFromOwner=True
		Acceleration=(Z=100.000000)
		DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
		ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
		StartLocationOffset=(X=64,Y=90,Z=10)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.500000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.0)
		Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
		SecondsBeforeInactive=0.000000
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=1.000000,Max=1.000000)
		StartVelocityRange=(X=(Min=-100.0,Max=100.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-900.000000,Max=-750.000000))
		StartVelocityRadialRange=(Min=-150.000000,Max=-50.000000)
		VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-1.000000,Max=-0.500000),Z=(Min=-1.000000,Max=-0.500000))
		AddVelocityMultiplierRange=(X=(Min=0.700000,Max=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.900000,Max=0.900000))
		GetVelocityDirectionFrom=PTVD_AddRadial
		InitialParticlesPerSecond=18.0
	End Object
	Emitters(6)=SpriteEmitter'SpriteEmitter6'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter7
		UseCollision=True
		UseColorScale=True
		FadeOut=True
		
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		AddVelocityFromOwner=True
		Acceleration=(Z=100.000000)
		DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
		ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
		StartLocationOffset=(X=-4,Y=90,Z=10)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.500000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.0)
		Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
		SecondsBeforeInactive=0.000000
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=1.000000,Max=1.000000)
		StartVelocityRange=(X=(Min=-100.0,Max=100.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-900.000000,Max=-750.000000))
		StartVelocityRadialRange=(Min=-150.000000,Max=-50.000000)
		VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-1.000000,Max=-0.500000),Z=(Min=-1.000000,Max=-0.500000))
		AddVelocityMultiplierRange=(X=(Min=0.700000,Max=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.900000,Max=0.900000))
		GetVelocityDirectionFrom=PTVD_AddRadial
		InitialParticlesPerSecond=18.0
	End Object
	Emitters(7)=SpriteEmitter'SpriteEmitter7'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter8
		UseCollision=True
		UseColorScale=True
		FadeOut=True
		
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		AddVelocityFromOwner=True
		Acceleration=(Z=100.000000)
		DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
		ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
		StartLocationOffset=(X=-64,Y=90,Z=10)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.500000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.0)
		Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
		SecondsBeforeInactive=0.000000
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=1.000000,Max=1.000000)
		StartVelocityRange=(X=(Min=-100.0,Max=100.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-900.000000,Max=-750.000000))
		StartVelocityRadialRange=(Min=-150.000000,Max=-50.000000)
		VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-1.000000,Max=-0.500000),Z=(Min=-1.000000,Max=-0.500000))
		AddVelocityMultiplierRange=(X=(Min=0.700000,Max=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.900000,Max=0.900000))
		GetVelocityDirectionFrom=PTVD_AddRadial
		InitialParticlesPerSecond=18.0
	End Object
	Emitters(8)=SpriteEmitter'SpriteEmitter8'


	Begin Object Class=SpriteEmitter Name=SpriteEmitter9
		UseCollision=True
		UseColorScale=True
		FadeOut=True
		
		RespawnDeadParticles=False
		SpinParticles=True
		UseSizeScale=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		UseRandomSubdivision=True
		AddVelocityFromOwner=True
		Acceleration=(Z=100.000000)
		DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
		ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
		StartLocationOffset=(X=-120,Y=90,Z=10)
		UseRotationFrom=PTRS_Actor
		StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
		SizeScale(0)=(RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.500000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.0)
		Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
		SecondsBeforeInactive=0.000000
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=1.000000,Max=1.000000)
		StartVelocityRange=(X=(Min=-100.0,Max=100.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-900.000000,Max=-750.000000))
		StartVelocityRadialRange=(Min=-150.000000,Max=-50.000000)
		VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-1.000000,Max=-0.500000),Z=(Min=-1.000000,Max=-0.500000))
		AddVelocityMultiplierRange=(X=(Min=0.700000,Max=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.900000,Max=0.900000))
		GetVelocityDirectionFrom=PTVD_AddRadial
		InitialParticlesPerSecond=18.0
	End Object
	Emitters(9)=SpriteEmitter'SpriteEmitter9'



	bNoDelete = False
	AutoDestroy = True
	LifeSpan = 2.0
}



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Creation time: Do 14.8.2014 09:58:06.091 - Created with UnCodeX