defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseCollision=True
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
AddVelocityFromOwner=True
Acceleration=(Z=100.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
StartLocationOffset=(X=128,Y=-90,Z=10)
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.500000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.0)
Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
SecondsBeforeInactive=0.000000
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=-100.0,Max=100.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-900.000000,Max=-750.000000))
StartVelocityRadialRange=(Min=-150.000000,Max=-50.000000)
VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-1.000000,Max=-0.500000),Z=(Min=-1.000000,Max=-0.500000))
AddVelocityMultiplierRange=(X=(Min=0.700000,Max=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.900000,Max=0.900000))
GetVelocityDirectionFrom=PTVD_AddRadial
InitialParticlesPerSecond=18.0
End Object
Emitters(0)=SpriteEmitter'SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
UseCollision=True
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
AddVelocityFromOwner=True
Acceleration=(Z=100.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
StartLocationOffset=(X=64,Y=-90,Z=10)
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.500000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.0)
Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
SecondsBeforeInactive=0.000000
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=-100.0,Max=100.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-900.000000,Max=-750.000000))
StartVelocityRadialRange=(Min=-150.000000,Max=-50.000000)
VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-1.000000,Max=-0.500000),Z=(Min=-1.000000,Max=-0.500000))
AddVelocityMultiplierRange=(X=(Min=0.700000,Max=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.900000,Max=0.900000))
GetVelocityDirectionFrom=PTVD_AddRadial
InitialParticlesPerSecond=18.0
End Object
Emitters(1)=SpriteEmitter'SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
UseCollision=True
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
AddVelocityFromOwner=True
Acceleration=(Z=100.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
StartLocationOffset=(X=-4,Y=-90,Z=10)
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.500000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.0)
Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
SecondsBeforeInactive=0.000000
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=-100.0,Max=100.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-900.000000,Max=-750.000000))
StartVelocityRadialRange=(Min=-150.000000,Max=-50.000000)
VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-1.000000,Max=-0.500000),Z=(Min=-1.000000,Max=-0.500000))
AddVelocityMultiplierRange=(X=(Min=0.700000,Max=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.900000,Max=0.900000))
GetVelocityDirectionFrom=PTVD_AddRadial
InitialParticlesPerSecond=18.0
End Object
Emitters(2)=SpriteEmitter'SpriteEmitter2'
Begin Object Class=SpriteEmitter Name=SpriteEmitter3
UseCollision=True
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
AddVelocityFromOwner=True
Acceleration=(Z=100.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
StartLocationOffset=(X=-64,Y=-90,Z=10)
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.500000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.0)
Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
SecondsBeforeInactive=0.000000
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=-100.0,Max=100.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-900.000000,Max=-750.000000))
StartVelocityRadialRange=(Min=-150.000000,Max=-50.000000)
VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-1.000000,Max=-0.500000),Z=(Min=-1.000000,Max=-0.500000))
AddVelocityMultiplierRange=(X=(Min=0.700000,Max=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.900000,Max=0.900000))
GetVelocityDirectionFrom=PTVD_AddRadial
InitialParticlesPerSecond=18.0
End Object
Emitters(3)=SpriteEmitter'SpriteEmitter3'
Begin Object Class=SpriteEmitter Name=SpriteEmitter4
UseCollision=True
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
AddVelocityFromOwner=True
Acceleration=(Z=100.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
StartLocationOffset=(X=-120,Y=-90,Z=10)
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.500000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.0)
Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
SecondsBeforeInactive=0.000000
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=-100.0,Max=100.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-900.000000,Max=-750.000000))
StartVelocityRadialRange=(Min=-150.000000,Max=-50.000000)
VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-1.000000,Max=-0.500000),Z=(Min=-1.000000,Max=-0.500000))
AddVelocityMultiplierRange=(X=(Min=0.700000,Max=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.900000,Max=0.900000))
GetVelocityDirectionFrom=PTVD_AddRadial
InitialParticlesPerSecond=18.0
End Object
Emitters(4)=SpriteEmitter'SpriteEmitter4'
Begin Object Class=SpriteEmitter Name=SpriteEmitter5
UseCollision=True
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
AddVelocityFromOwner=True
Acceleration=(Z=100.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
StartLocationOffset=(X=120,Y=90,Z=10)
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.500000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.0)
Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
SecondsBeforeInactive=0.000000
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=-100.0,Max=100.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-900.000000,Max=-750.000000))
StartVelocityRadialRange=(Min=-150.000000,Max=-50.000000)
VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-1.000000,Max=-0.500000),Z=(Min=-1.000000,Max=-0.500000))
AddVelocityMultiplierRange=(X=(Min=0.700000,Max=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.900000,Max=0.900000))
GetVelocityDirectionFrom=PTVD_AddRadial
InitialParticlesPerSecond=18.0
End Object
Emitters(5)=SpriteEmitter'SpriteEmitter5'
Begin Object Class=SpriteEmitter Name=SpriteEmitter6
UseCollision=True
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
AddVelocityFromOwner=True
Acceleration=(Z=100.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
StartLocationOffset=(X=64,Y=90,Z=10)
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.500000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.0)
Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
SecondsBeforeInactive=0.000000
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=-100.0,Max=100.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-900.000000,Max=-750.000000))
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VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-1.000000,Max=-0.500000),Z=(Min=-1.000000,Max=-0.500000))
AddVelocityMultiplierRange=(X=(Min=0.700000,Max=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.900000,Max=0.900000))
GetVelocityDirectionFrom=PTVD_AddRadial
InitialParticlesPerSecond=18.0
End Object
Emitters(6)=SpriteEmitter'SpriteEmitter6'
Begin Object Class=SpriteEmitter Name=SpriteEmitter7
UseCollision=True
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
AddVelocityFromOwner=True
Acceleration=(Z=100.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
StartLocationOffset=(X=-4,Y=90,Z=10)
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.500000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.0)
Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
SecondsBeforeInactive=0.000000
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=-100.0,Max=100.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-900.000000,Max=-750.000000))
StartVelocityRadialRange=(Min=-150.000000,Max=-50.000000)
VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-1.000000,Max=-0.500000),Z=(Min=-1.000000,Max=-0.500000))
AddVelocityMultiplierRange=(X=(Min=0.700000,Max=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.900000,Max=0.900000))
GetVelocityDirectionFrom=PTVD_AddRadial
InitialParticlesPerSecond=18.0
End Object
Emitters(7)=SpriteEmitter'SpriteEmitter7'
Begin Object Class=SpriteEmitter Name=SpriteEmitter8
UseCollision=True
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
AddVelocityFromOwner=True
Acceleration=(Z=100.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
StartLocationOffset=(X=-64,Y=90,Z=10)
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.500000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.0)
Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
SecondsBeforeInactive=0.000000
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=-100.0,Max=100.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-900.000000,Max=-750.000000))
StartVelocityRadialRange=(Min=-150.000000,Max=-50.000000)
VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-1.000000,Max=-0.500000),Z=(Min=-1.000000,Max=-0.500000))
AddVelocityMultiplierRange=(X=(Min=0.700000,Max=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.900000,Max=0.900000))
GetVelocityDirectionFrom=PTVD_AddRadial
InitialParticlesPerSecond=18.0
End Object
Emitters(8)=SpriteEmitter'SpriteEmitter8'
Begin Object Class=SpriteEmitter Name=SpriteEmitter9
UseCollision=True
UseColorScale=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
AddVelocityFromOwner=True
Acceleration=(Z=100.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.100000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.700000,Color=(G=255,R=255,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255))
StartLocationOffset=(X=-120,Y=90,Z=10)
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.500000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.0)
Texture=Texture'EmitterTextures.MultiFrame.LargeFlames'
SecondsBeforeInactive=0.000000
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=-100.0,Max=100.0),Y=(Min=-100.0,Max=100.0),Z=(Min=-900.000000,Max=-750.000000))
StartVelocityRadialRange=(Min=-150.000000,Max=-50.000000)
VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=-1.000000,Max=-0.500000),Z=(Min=-1.000000,Max=-0.500000))
AddVelocityMultiplierRange=(X=(Min=0.700000,Max=0.800000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.900000,Max=0.900000))
GetVelocityDirectionFrom=PTVD_AddRadial
InitialParticlesPerSecond=18.0
End Object
Emitters(9)=SpriteEmitter'SpriteEmitter9'
bNoDelete = False
AutoDestroy = True
LifeSpan = 2.0
}
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