defaultproperties
{
Mesh=Mesh'ONSWeapons-A.HoverTankCannon'
RedSkin=Shader'VMVehicles-TX.HoverTankGroup.HoverTankChassisFinalRED'
BlueSkin=Shader'VMVehicles-TX.HoverTankGroup.HoverTankChassisFinalBLUE'
DrawScale=0.8
YawBone=TankTurret
YawStartConstraint=0
YawEndConstraint=65535
PitchBone=TankBarrel
PitchUpLimit=7000
PitchDownLimit=61500
FireSoundClass=Sound'GoblinGrenadeFire'
FireForce="Explosion05"
ProjectileClass=class'GoblinGrenade'
FireInterval=0.7
FireSoundVolume=255
FireRecoilAmount=5.0
AltFireProjectileClass=class'GoblinDecoy'
AltFireInterval=1.0
WeaponFireAttachmentBone=TankBarrel
WeaponFireOffset=110.0
bAimable=True
RotationsPerSecond=0.5
AIInfo(0)=(bLeadTarget=true,bTrySplash=true,WarnTargetPct=0.75,RefireRate=0.8)
Spread=0.05
DecoyLaunchOffsets(0)=(X=47,Y=33,Z=32)
DecoyLaunchOffsets(1)=(X=47,Y=-33,Z=32)
DecoyLaunchOffsets(2)=(X=51,Y=37,Z=26)
DecoyLaunchOffsets(3)=(X=51,Y=-37,Z=26)
DecoyLaunchOffsets(4)=(X=55,Y=41,Z=20)
DecoyLaunchOffsets(5)=(X=55,Y=-41,Z=20)
DecoyLaunchDirections(0)=(X=1,Y=1,Z=1)
DecoyLaunchDirections(1)=(X=1,Y=-1,Z=1)
DecoyLaunchDirections(2)=(X=1,Y=1,Z=1)
DecoyLaunchDirections(3)=(X=1,Y=-1,Z=1)
DecoyLaunchDirections(4)=(X=1,Y=1,Z=1)
DecoyLaunchDirections(5)=(X=1,Y=-1,Z=1)
}
|