defaultproperties
{
VehiclePositionString = "in a Goblin"
VehicleNameString = "Goblin"
VehicleDescription = "The Goblin is a small and agile hover tank that allows the driver to grab items without having to leave the vehicle."
bEjectDriver = True
FPCamPos = (X=-50,Y=0,Z=150)
FPCamViewOffset = (X=-30,Y=0,Z=0)
TPCamLookat = (X=-50,Y=0,Z=100)
TPCamWorldOffset = (X=0,Y=0,Z=150)
TPCamDistance = 375
CollisionRadius = 180.0
CollisionHeight = 45.0
ThrusterOffsets(0) = (X=135,Y=90,Z=30)
ThrusterOffsets(1) = (X=135,Y=0,Z=30)
ThrusterOffsets(2) = (X=135,Y=-90,Z=30)
ThrusterOffsets(3) = (X=45,Y=90,Z=30)
ThrusterOffsets(4) = (X=45,Y=0,Z=30)
ThrusterOffsets(5) = (X=45,Y=-90,Z=30)
ThrusterOffsets(6) = (X=-45,Y=90,Z=30)
ThrusterOffsets(7) = (X=-45,Y=0,Z=30)
ThrusterOffsets(8) = (X=-45,Y=-90,Z=30)
ThrusterOffsets(9) = (X=-135,Y=90,Z=30)
ThrusterOffsets(10) = (X=-135,Y=0,Z=30)
ThrusterOffsets(11) = (X=-135,Y=-90,Z=30)
DustEmitterClass = class'FirebugDustEmitter'
HoverDustOffset(0) = (X=112,Y=-78,Z=10)
HoverDustOffset(1) = (X=56,Y=-78,Z=10)
HoverDustOffset(2) = (X=-4,Y=-78,Z=10)
HoverDustOffset(3) = (X=-56,Y=-78,Z=10)
HoverDustOffset(4) = (X=-105,Y=-78,Z=10)
HoverDustOffset(5) = (X=112,Y=78,Z=10)
HoverDustOffset(6) = (X=56,Y=78,Z=10)
HoverDustOffset(7) = (X=-4,Y=78,Z=10)
HoverDustOffset(8) = (X=-56,Y=78,Z=10)
HoverDustOffset(9) = (X=-105,Y=78,Z=10)
DriverWeapons[0] = (WeaponClass=Class'GoblinGrenadeLauncher',WeaponBone=TankCannonWeapon)
ExitPositions(0) = (X=0,Y=-160,Z=80)
ExitPositions(1) = (X=0,Y=160,Z=80)
EntryPosition = (X=0,Y=0,Z=0)
EntryRadius = 250.0
Mesh = Mesh'FirebugTankMesh'
HoverPenScale = 2.8
CrouchedHoverPenScale = 1.0
HoverCheckDist = 130
RaisedHoverCheckDist = 200
MaxGroundSpeed = 1200.0
MaxThrustForce = 300.0
MaxStrafeForce = 300.0
SoundPitch = 70
EnginePitchRange = 35
Health = 500
HealthMax = 500
VehicleMass = 8.0
RanOverDamageType = class'DamTypeGoblinRoadkill'
CrushedDamageType = class'DamTypeGoblinPancake'
}
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