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HoverGoliathCannon Creation date: 2012-10-24 12:10 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Onslaught.ONSWeapon
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+-- Onslaught.ONSHoverTankCannon
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+-- WVHoverTankV3.HoverGoliathCannon
| Variables Summary | |
|---|---|
| HoverGoliathCannon | |
| float | FireRecoilAmount |
| Inherited Variables from Onslaught.ONSHoverTankCannon |
|---|
| OldDir, OldRot |
| Structures Summary |
|---|
| Inherited Structures from Onslaught.ONSWeapon |
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| ONSWeaponAIInfo |
| Functions Summary | ||
|---|---|---|
![]() | Projectile | SpawnProjectile (class<Projectile> ProjClass, bool bAltFire)) |
![]() | Tick (float DeltaTime)) | |
| Inherited Functions from Onslaught.ONSHoverTankCannon |
|---|
| BestMode, PostBeginPlay, StaticPrecache, Tick, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes |
| Variables Detail |
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| Functions Detail |
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SpawnProjectile Source code
Tick Source code| Defaultproperties |
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defaultproperties
{
ProjectileClass = class'HoverGoliathShell'
FireRecoilAmount = 6.0
}
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