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HoverGoliath Creation date: 2012-11-26 21:12 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- Engine.SVehicle
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+-- Onslaught.ONSVehicle
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+-- Onslaught.ONSHoverCraft
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+-- WVHoverTankV3.HoverTank
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+-- WVHoverTankV3.HoverGoliath
| Variables Summary |
|---|
| Structures Summary |
|---|
| Inherited Structures from Onslaught.ONSHoverCraft |
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| HoverCraftState |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (optional float F)) | |
![]() | ClientKDriverLeave (PlayerController PC)) | |
![]() | ClientVehicleCeaseFire (bool bWasAltFire)) | |
![]() | bool | RecommendLongRangedAttack ())) |
| Inherited Functions from Onslaught.ONSHoverCraft |
|---|
| Died, KUpdateState, PostNetBeginPlay, SpecialCalcFirstPersonView, SVehicleUpdateParams |
| Functions Detail |
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AltFire Source code
ClientKDriverLeave Source code
ClientVehicleCeaseFire Source code
RecommendLongRangedAttack Source code| Defaultproperties |
|---|
defaultproperties
{
VehiclePositionString = "in a Hover Goliath"
VehicleNameString = "Hover Goliath"
VehicleDescription = "Axon's basic tank, modified to use a hover engine instead of treads as means of locomotion."
FPCamPos=(X=10,Y=0,Z=160)
FPCamViewOffset=(X=90,Y=0,Z=0)
TPCamLookat=(X=-50,Y=0,Z=0)
TPCamWorldOffset=(X=0,Y=0,Z=300)
TPCamDistance=375
MaxGroundSpeed = 700.0
TurnTorqueFactor=2000.0
TurnTorqueMax=400.0
TurnDamping=250.0
MaxYawRate=1.0
RanOverDamageType = class'DamTypeHoverGoliathRoadkill'
CrushedDamageType = class'DamTypeHoverGoliathPancake'
DriverWeapons(0) = (WeaponClass=class'HoverGoliathCannon',WeaponBone=TankCannonWeapon)
PassengerWeapons(0) = (WeaponPawnClass=class'ONSTankSecondaryTurretPawn',WeaponBone=MachineGunTurret)
bHasAltFire = false
}
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