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WVHoverTankV3.HoverGoliath

Extends
HoverTank

HoverGoliath Creation date: 2012-11-26 21:12 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- Onslaught.ONSVehicle
               |   
               +-- Onslaught.ONSHoverCraft
                  |   
                  +-- WVHoverTankV3.HoverTank
                     |   
                     +-- WVHoverTankV3.HoverGoliath

Variables Summary
Inherited Variables from WVHoverTankV3.HoverTank
AccumulatedWaterDamage, bOnGround, bTurnedOff, Build, bWasInWater, CrouchedHoverPenScale, DrivenBuoyancy, DustEmitterClass, EnginePitchRange, HiddenBones, HoverDust, HoverDustLastNormal, HoverDustOffset, HoverDustTraceDistance, MaxAirSpeed, MaxGroundSpeed, MinVehicleDistance, RaisedHoverCheckDist, ResetDelay, SmoothSoundPitch, Socket, StartupSoundAlpha, ThrusterBones, TurretSocketClass, UndrivenBuoyancy
Inherited Variables from Onslaught.ONSHoverCraft
bHeadingInitialized, bNewHoverState, ChassisState, HoverCheckDist, HoverMPH, HoverPenScale, HoverSoftness, HoverState, LatDamping, LongDamping, MaxRandForce, MaxRiseForce, MaxStrafeForce, MaxThrustForce, MaxYawRate, OldDriver, OldHoverState, OutputStrafe, OutputThrust, PitchDamping, PitchTorqueFactor, PitchTorqueMax, RandForceInterval, RollDamping, RollTorqueMax, RollTorqueStrafeFactor, RollTorqueTurnFactor, StopThreshold, TargetHeading, TargetPitch, ThrusterOffsets, TurnDamping, TurnTorqueFactor, TurnTorqueMax, UpDamping, UprightDamping, UprightStiffness

Structures Summary
Inherited Structures from Onslaught.ONSHoverCraft
HoverCraftState

Functions Summary
function AltFire (optional float F))
function ClientKDriverLeave (PlayerController PC))
function ClientVehicleCeaseFire (bool bWasAltFire))
functionbool RecommendLongRangedAttack ()))
Inherited Functions from WVHoverTankV3.HoverTank
ChooseFireAt, ClientKDriverEnter, DestroyAppearance, Destroyed, Dodge, DriverLeft, DrivingStatusChanged, FindEntryVehicle, GetDebugName, ImportantVehicle, KDriverEnter, PostBeginPlay, PostNetBeginPlay, StaticPrecache, TakeDamage, TakeWaterDamage, TeamChanged, Tick, Timer, TooCloseToAttack, TurnOff, UpdatePrecacheMaterials, UpdateVehicle
Inherited Functions from Onslaught.ONSHoverCraft
Died, KUpdateState, PostNetBeginPlay, SpecialCalcFirstPersonView, SVehicleUpdateParams


Functions Detail

AltFire Source code

function AltFire ( optional float F) )

ClientKDriverLeave Source code

simulated function ClientKDriverLeave ( PlayerController PC) )

ClientVehicleCeaseFire Source code

function ClientVehicleCeaseFire ( bool bWasAltFire) )

RecommendLongRangedAttack Source code

function bool RecommendLongRangedAttack ( ) )


Defaultproperties

defaultproperties
{
	VehiclePositionString = "in a Hover Goliath"
	VehicleNameString     = "Hover Goliath"
	VehicleDescription    = "Axon's basic tank, modified to use a hover engine instead of treads as means of locomotion."


	FPCamPos=(X=10,Y=0,Z=160)
	FPCamViewOffset=(X=90,Y=0,Z=0)
	
	TPCamLookat=(X=-50,Y=0,Z=0)
	TPCamWorldOffset=(X=0,Y=0,Z=300)
	TPCamDistance=375


	MaxGroundSpeed = 700.0


	TurnTorqueFactor=2000.0
	TurnTorqueMax=400.0
	TurnDamping=250.0
	MaxYawRate=1.0


	RanOverDamageType = class'DamTypeHoverGoliathRoadkill'
	CrushedDamageType = class'DamTypeHoverGoliathPancake'


	DriverWeapons(0)    = (WeaponClass=class'HoverGoliathCannon',WeaponBone=TankCannonWeapon)
	PassengerWeapons(0) = (WeaponPawnClass=class'ONSTankSecondaryTurretPawn',WeaponBone=MachineGunTurret)
	bHasAltFire         = false
}



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Creation time: Do 14.8.2014 09:58:08.488 - Created with UnCodeX