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HoverGoliath Creation date: 2012-11-26 21:12 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- Engine.SVehicle | +-- Onslaught.ONSVehicle | +-- Onslaught.ONSHoverCraft | +-- WVHoverTankV3.HoverTank | +-- WVHoverTankV3.HoverGoliath
Variables Summary |
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Structures Summary |
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Inherited Structures from Onslaught.ONSHoverCraft |
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HoverCraftState |
Functions Summary | ||
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AltFire (optional float F)) | ||
ClientKDriverLeave (PlayerController PC)) | ||
ClientVehicleCeaseFire (bool bWasAltFire)) | ||
bool | RecommendLongRangedAttack ())) |
Inherited Functions from Onslaught.ONSHoverCraft |
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Died, KUpdateState, PostNetBeginPlay, SpecialCalcFirstPersonView, SVehicleUpdateParams |
Functions Detail |
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Defaultproperties |
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defaultproperties { VehiclePositionString = "in a Hover Goliath" VehicleNameString = "Hover Goliath" VehicleDescription = "Axon's basic tank, modified to use a hover engine instead of treads as means of locomotion." FPCamPos=(X=10,Y=0,Z=160) FPCamViewOffset=(X=90,Y=0,Z=0) TPCamLookat=(X=-50,Y=0,Z=0) TPCamWorldOffset=(X=0,Y=0,Z=300) TPCamDistance=375 MaxGroundSpeed = 700.0 TurnTorqueFactor=2000.0 TurnTorqueMax=400.0 TurnDamping=250.0 MaxYawRate=1.0 RanOverDamageType = class'DamTypeHoverGoliathRoadkill' CrushedDamageType = class'DamTypeHoverGoliathPancake' DriverWeapons(0) = (WeaponClass=class'HoverGoliathCannon',WeaponBone=TankCannonWeapon) PassengerWeapons(0) = (WeaponPawnClass=class'ONSTankSecondaryTurretPawn',WeaponBone=MachineGunTurret) bHasAltFire = false } |
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