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HoverGoliathShell Creation date: 2012-11-26 21:19 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
|
+-- Engine.Actor
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+-- Engine.Projectile
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+-- Onslaught.ONSRocketProjectile
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+-- WVHoverTankV3.HoverGoliathShell
| Variables Summary |
|---|
| Inherited Variables from Onslaught.ONSRocketProjectile |
|---|
| bHitWater, Corona, Dir, SmokeTrailEffect |
| Functions Summary |
|---|
| Inherited Functions from Onslaught.ONSRocketProjectile |
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| BlowUp, Destroyed, Explode, Landed, PostBeginPlay, ProcessTouch |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Defaultproperties |
|---|
defaultproperties
{
MyDamageType = class'DamTypeHoverGoliathShell'
}
|
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