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NekomataExplosionEffect Creation date: 2013-01-12 22:46 Last change: $Id$ Copyright © 2013, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.Emitter
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+-- Onslaught.ONSVehDeathHoverTank
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+-- WVHoverTankV3.NekomataExplosionEffect
| Variables Summary |
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| Functions Summary |
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| Inherited Functions from Engine.Emitter |
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| Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials |
| Defaultproperties |
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defaultproperties
{
Begin Object Class=MeshEmitter Name=MeshEmitter43
StaticMesh=NekomataTankTurretSM
RespawnDeadParticles=False
SpinParticles=True
AutomaticInitialSpawning=False
Acceleration=(Z=-800.000000)
MaxParticles=1
DetailMode=DM_High
StartLocationOffset=(X=-30.000000,Z=40.000000)
UseRotationFrom=PTRS_Actor
SpinCCWorCW=(Y=0.000000)
SpinsPerSecondRange=(Y=(Min=0.500000,Max=1.000000))
InitialParticlesPerSecond=5000.000000
LifetimeRange=(Min=1.500000,Max=2.000000)
StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=1100.000000,Max=1500.000000))
Name="MeshEmitter43"
End Object
Emitters(5)=MeshEmitter'MeshEmitter43'
}
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