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NekomataExplosionEffect Creation date: 2013-01-12 22:46 Last change: $Id$ Copyright © 2013, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Engine.Emitter | +-- Onslaught.ONSVehDeathHoverTank | +-- WVHoverTankV3.NekomataExplosionEffect
Variables Summary |
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Functions Summary |
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Inherited Functions from Engine.Emitter |
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Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials |
Defaultproperties |
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defaultproperties { Begin Object Class=MeshEmitter Name=MeshEmitter43 StaticMesh=NekomataTankTurretSM RespawnDeadParticles=False SpinParticles=True AutomaticInitialSpawning=False Acceleration=(Z=-800.000000) MaxParticles=1 DetailMode=DM_High StartLocationOffset=(X=-30.000000,Z=40.000000) UseRotationFrom=PTRS_Actor SpinCCWorCW=(Y=0.000000) SpinsPerSecondRange=(Y=(Min=0.500000,Max=1.000000)) InitialParticlesPerSecond=5000.000000 LifetimeRange=(Min=1.500000,Max=2.000000) StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=1100.000000,Max=1500.000000)) Name="MeshEmitter43" End Object Emitters(5)=MeshEmitter'MeshEmitter43' } |
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