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NekomataFactory Creation date: 2012-10-24 12:13 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Engine.SVehicleFactory | +-- Onslaught.ONSVehicleFactory | +-- WVHoverTankV3.HoverTankFactory | +-- WVHoverTankV3.NekomataFactory
Variables Summary |
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Inherited Variables from WVHoverTankV3.HoverTankFactory |
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AirControlOverride |
Inherited Variables from Onslaught.ONSVehicleFactory |
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bActive, BlueBuildEffectClass, bNeverActivate, bPreSpawn, bReverseBlueTeamDirection, BuildEffect, LastSpawned, PreSpawnEffectTime, RedBuildEffectClass, RespawnTime, TeamNum |
Functions Summary |
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Inherited Functions from WVHoverTankV3.HoverTankFactory |
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SpawnVehicle |
Inherited Functions from Onslaught.ONSVehicleFactory |
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Activate, Deactivate, PostBeginPlay, PostNetBeginPlay, SpawnBuildEffect, SpawnVehicle, Timer, Trigger, UpdatePrecacheMaterials, ValidateSpawnLocation, VehicleDestroyed |
Defaultproperties |
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defaultproperties { Mesh = SkeletalMesh'NekomataChassisMesh' VehicleClass = class'NekomataTank' RedBuildEffectClass=class'ONSPRVBuildEffectRed' BlueBuildEffectClass=class'ONSPRVBuildEffectBlue' CollisionRadius = 200.0 } |
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