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NekomataSecondaryTurretPawn Creation date: 2012-10-24 12:11 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- Onslaught.ONSWeaponPawn | +-- WVHoverTankV3.HoverTankWeaponPawn | +-- WVHoverTankV3.NekomataSecondaryTurretPawn
Constants Summary |
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Inherited Contants from Onslaught.ONSWeaponPawn |
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FilterFrames |
Variables Summary |
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Inherited Variables from WVHoverTankV3.HoverTankWeaponPawn |
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bTurnedOff |
Functions Summary |
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Inherited Functions from WVHoverTankV3.HoverTankWeaponPawn |
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AltFire, ClientKDriverLeave, ClientVehicleCeaseFire, KDriverEnter, KDriverLeave, ShouldTargetMissile, TurnOff, VehicleCeaseFire |
Defaultproperties |
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defaultproperties { VehiclePositionString="in a Nekomata turret" VehicleNameString="Nekomata Minigun Turret" GunClass=class'NekomataSecondaryTurret' FPCamViewOffset=(X=-20,Y=0,Z=30) EntryPosition=(X=0,Y=0,Z=0) EntryRadius=130.0 ExitPositions(0)=(X=0,Y=-200,Z=100) ExitPositions(1)=(X=0,Y=200,Z=100) CameraBone=Object02 FPCamPos=(X=0,Y=0,Z=0) bFPNoZFromCameraPitch=False TPCamLookat=(X=-25,Y=0,Z=0) TPCamWorldOffset=(X=0,Y=0,Z=120) TPCamDistance=300 DrivePos=(X=0.0,Y=0.0,Z=130.0) bDrawDriverInTP=False bDrawMeshInFP=True DriverDamageMult=0.0 bHasAltFire=False } |
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