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NekomataSecondaryTurretPawn Creation date: 2012-10-24 12:11 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
|
+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- Onslaught.ONSWeaponPawn
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+-- WVHoverTankV3.HoverTankWeaponPawn
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+-- WVHoverTankV3.NekomataSecondaryTurretPawn
| Constants Summary |
|---|
| Inherited Contants from Onslaught.ONSWeaponPawn |
|---|
| FilterFrames |
| Variables Summary |
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| Inherited Variables from WVHoverTankV3.HoverTankWeaponPawn |
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| bTurnedOff |
| Functions Summary |
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| Inherited Functions from WVHoverTankV3.HoverTankWeaponPawn |
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| AltFire, ClientKDriverLeave, ClientVehicleCeaseFire, KDriverEnter, KDriverLeave, ShouldTargetMissile, TurnOff, VehicleCeaseFire |
| Defaultproperties |
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defaultproperties
{
VehiclePositionString="in a Nekomata turret"
VehicleNameString="Nekomata Minigun Turret"
GunClass=class'NekomataSecondaryTurret'
FPCamViewOffset=(X=-20,Y=0,Z=30)
EntryPosition=(X=0,Y=0,Z=0)
EntryRadius=130.0
ExitPositions(0)=(X=0,Y=-200,Z=100)
ExitPositions(1)=(X=0,Y=200,Z=100)
CameraBone=Object02
FPCamPos=(X=0,Y=0,Z=0)
bFPNoZFromCameraPitch=False
TPCamLookat=(X=-25,Y=0,Z=0)
TPCamWorldOffset=(X=0,Y=0,Z=120)
TPCamDistance=300
DrivePos=(X=0.0,Y=0.0,Z=130.0)
bDrawDriverInTP=False
bDrawMeshInFP=True
DriverDamageMult=0.0
bHasAltFire=False
}
|
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