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WVHoverTankV3.NekomataSecondaryTurretPawn

Extends
HoverTankWeaponPawn
Modifiers
CacheExempt

NekomataSecondaryTurretPawn Creation date: 2012-10-24 12:11 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Onslaught.ONSWeaponPawn
            |   
            +-- WVHoverTankV3.HoverTankWeaponPawn
               |   
               +-- WVHoverTankV3.NekomataSecondaryTurretPawn

Constants Summary
Inherited Contants from Onslaught.ONSWeaponPawn
FilterFrames

Variables Summary
Inherited Variables from WVHoverTankV3.HoverTankWeaponPawn
bTurnedOff
Inherited Variables from Onslaught.ONSWeaponPawn
AltFireImpulse, bCustomAiming, bHasAltFire, bHasAltFireImpulse, bHasFireImpulse, bHasOwnHealth, bHistoryWarmup, CameraBone, CameraHistory[FilterFrames], CrosshairColor, CrosshairTexture, CrosshairX, CrosshairY, CustomAim, DebugInfo, DestroyEffectClass, FireImpulse, Gun, GunClass, GunnerPos, GunnerRot, NextHistorySlot, PitchAccel, VehicleBase, YawAccel

Functions Summary
Inherited Functions from WVHoverTankV3.HoverTankWeaponPawn
AltFire, ClientKDriverLeave, ClientVehicleCeaseFire, KDriverEnter, KDriverLeave, ShouldTargetMissile, TurnOff, VehicleCeaseFire
Inherited Functions from Onslaught.ONSWeaponPawn
AltFire, ApplyFireImpulse, AttachDriver, AttachFlag, AttachToVehicle, BaseChange, BeginPlay, CanAttack, ChargeBar, ChooseFireAt, ClientKDriverEnter, ClientKDriverLeave, ClientVehicleCeaseFire, Destroyed, DetachDriver, Died, DisplayDebug, DrawHUD, DriverDied, EncroachedBy, Fire, FireOnRelease, GetAimTarget, GetCameraLocationStart, GetMoveTargetFor, GetVehicleBase, HasUDamage, HasWeapon, IndependentVehicle, IsFiring, KDriverEnter, KDriverLeave, LimitPitch, NeedToTurn, PlaceExitingDriver, PossessedBy, PostNetBeginPlay, PostNetReceive, ProjectilePostRender2D, RefireRate, ServerChangeDriverPosition, SetTeamNum, SpecialCalcFirstPersonView, StaticPrecache, SwitchWeapon, TakeDamage, TeamChanged, TeamLink, TooCloseToAttack, TryToDrive, UpdateRocketAcceleration, VehicleCeaseFire


Defaultproperties

defaultproperties
{
	VehiclePositionString="in a Nekomata turret"
	VehicleNameString="Nekomata Minigun Turret"
	GunClass=class'NekomataSecondaryTurret'
	FPCamViewOffset=(X=-20,Y=0,Z=30)


	EntryPosition=(X=0,Y=0,Z=0)
	EntryRadius=130.0
	ExitPositions(0)=(X=0,Y=-200,Z=100)
	ExitPositions(1)=(X=0,Y=200,Z=100)
	CameraBone=Object02
	FPCamPos=(X=0,Y=0,Z=0)
	bFPNoZFromCameraPitch=False
	TPCamLookat=(X=-25,Y=0,Z=0)
	TPCamWorldOffset=(X=0,Y=0,Z=120)
	TPCamDistance=300
	DrivePos=(X=0.0,Y=0.0,Z=130.0)
	bDrawDriverInTP=False
	bDrawMeshInFP=True
	DriverDamageMult=0.0
	bHasAltFire=False
}



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Creation time: Do 14.8.2014 09:58:15.446 - Created with UnCodeX