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WVHoverTankV3.NekomataShell

Extends
ONSRocketProjectile

NekomataShell Creation date: 2012-10-24 12:19 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Onslaught.ONSRocketProjectile
         |   
         +-- WVHoverTankV3.NekomataShell

Variables Summary
Inherited Variables from Onslaught.ONSRocketProjectile
bHitWater, Corona, Dir, SmokeTrailEffect
Inherited Variables from Engine.Projectile
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider

Functions Summary
Inherited Functions from Onslaught.ONSRocketProjectile
BlowUp, Destroyed, Explode, Landed, PostBeginPlay, ProcessTouch
Inherited Functions from Engine.Projectile
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch


Defaultproperties

defaultproperties
{
	MyDamageType = class'DamTypeNekomataShell'
}



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Creation time: Do 14.8.2014 09:58:15.453 - Created with UnCodeX