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NekomataShell Creation date: 2012-10-24 12:19 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- Onslaught.ONSRocketProjectile | +-- WVHoverTankV3.NekomataShell
Variables Summary |
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Inherited Variables from Onslaught.ONSRocketProjectile |
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bHitWater, Corona, Dir, SmokeTrailEffect |
Functions Summary |
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Inherited Functions from Onslaught.ONSRocketProjectile |
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BlowUp, Destroyed, Explode, Landed, PostBeginPlay, ProcessTouch |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Defaultproperties |
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defaultproperties { MyDamageType = class'DamTypeNekomataShell' } |
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