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NekomataTankCannon Creation date: 2012-11-26 21:18 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Onslaught.ONSWeapon
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+-- WVHoverTankV3.HoverTankWeapon
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+-- WVHoverTankV3.NekomataTankCannon
| Variables Summary |
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| Inherited Variables from WVHoverTankV3.HoverTankWeapon |
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| bTurnedOff, FireRecoilAmount |
| Structures Summary |
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| Inherited Structures from Onslaught.ONSWeapon |
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| ONSWeaponAIInfo |
| Functions Summary | ||
|---|---|---|
![]() | byte | BestMode ())) |
| Inherited Functions from WVHoverTankV3.HoverTankWeapon |
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| SpawnProjectile, Tick |
| Functions Detail |
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BestMode Source code| Defaultproperties |
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defaultproperties
{
Mesh = SkeletalMesh'NekomataTankTurretMesh'
RedSkin = Shader'NekomataShaderRed'
BlueSkin = Shader'NekomataShaderBlue'
YawBone = Weapon01Yaw
YawStartConstraint = 0
YawEndConstraint = 0
PitchBone = Weapon01Yaw
PitchUpLimit = 4000
PitchDownLimit = 63000
bAimable = True
RotationsPerSecond = 0.18
FireSoundClass = Sound'ONSVehicleSounds-S.TankFire01'
FireForce = "Explosion05"
ProjectileClass = class'NekomataShell'
FireInterval = 2.5
FireSoundVolume = 512
FireRecoilAmount = 6.0
Spread = 0.015
EffectEmitterClass = class'Onslaught.ONSTankFireEffect'
WeaponFireAttachmentBone=Weapon02_Projectile_Dummy
WeaponFireOffset=0.0
ShakeRotMag=(Z=250)
ShakeRotRate=(Z=2500)
ShakeRotTime=6
ShakeOffsetMag=(Z=10)
ShakeOffsetRate=(Z=200)
ShakeOffsetTime=10
AIInfo(0)=(bLeadTarget=true,bTrySplash=true,WarnTargetPct=0.75,RefireRate=0.5)
}
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