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NekomataTankCannon Creation date: 2012-11-26 21:18 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Onslaught.ONSWeapon | +-- WVHoverTankV3.HoverTankWeapon | +-- WVHoverTankV3.NekomataTankCannon
Variables Summary |
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Inherited Variables from WVHoverTankV3.HoverTankWeapon |
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bTurnedOff, FireRecoilAmount |
Structures Summary |
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Inherited Structures from Onslaught.ONSWeapon |
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ONSWeaponAIInfo |
Functions Summary | ||
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byte | BestMode ())) |
Inherited Functions from WVHoverTankV3.HoverTankWeapon |
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SpawnProjectile, Tick |
Functions Detail |
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Defaultproperties |
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defaultproperties { Mesh = SkeletalMesh'NekomataTankTurretMesh' RedSkin = Shader'NekomataShaderRed' BlueSkin = Shader'NekomataShaderBlue' YawBone = Weapon01Yaw YawStartConstraint = 0 YawEndConstraint = 0 PitchBone = Weapon01Yaw PitchUpLimit = 4000 PitchDownLimit = 63000 bAimable = True RotationsPerSecond = 0.18 FireSoundClass = Sound'ONSVehicleSounds-S.TankFire01' FireForce = "Explosion05" ProjectileClass = class'NekomataShell' FireInterval = 2.5 FireSoundVolume = 512 FireRecoilAmount = 6.0 Spread = 0.015 EffectEmitterClass = class'Onslaught.ONSTankFireEffect' WeaponFireAttachmentBone=Weapon02_Projectile_Dummy WeaponFireOffset=0.0 ShakeRotMag=(Z=250) ShakeRotRate=(Z=2500) ShakeRotTime=6 ShakeOffsetMag=(Z=10) ShakeOffsetRate=(Z=200) ShakeOffsetTime=10 AIInfo(0)=(bLeadTarget=true,bTrySplash=true,WarnTargetPct=0.75,RefireRate=0.5) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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