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WVHoverTankV3.NekomataTankCannon

Extends
HoverTankWeapon

NekomataTankCannon Creation date: 2012-11-26 21:18 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Onslaught.ONSWeapon
      |   
      +-- WVHoverTankV3.HoverTankWeapon
         |   
         +-- WVHoverTankV3.NekomataTankCannon

Variables Summary
Inherited Variables from WVHoverTankV3.HoverTankWeapon
bTurnedOff, FireRecoilAmount
Inherited Variables from Onslaught.ONSWeapon
AIInfo[2], AimLockReleaseTime, AimTraceRange, AltFireForce, AltFireInterval, AltFireProjectileClass, AltFireSoundClass, AltFireSoundRadius, AltFireSoundVolume, AmbientEffectEmitter, AmbientEffectEmitterClass, AmbientSoundScaling, bActive, bAimable, bAmbientAltFireSound, bAmbientFireSound, bCallInstigatorPostRender, bCorrectAim, bDoOffsetTrace, bDualIndependantTargeting, bForceCenterAim, bInheritVelocity, bInstantFire, bInstantRotation, bIsAltFire, bIsRepeatingFF, BlueSkin, bReflective, bShowAimCrosshair, bShowChargingBar, CurrentAim, CurrentHitLocation, DamageMax, DamageMin, DamageType, DebugInfo, DualFireOffset, EffectEmitter, EffectEmitterClass, FireCountdown, FireForce, FireInterval, FireIntervalAimLock, FireSoundClass, FireSoundPitch, FireSoundRadius, FireSoundVolume, FlashCount, FlashEmitter, FlashEmitterClass, GunnerAttachmentBone, HitCount, LastHitLocation, LastRotation, Momentum, OldFlashCount, OldHitCount, PitchBone, PitchDownLimit, PitchUpLimit, ProjectileClass, Projectiles, RedSkin, RotateSound, RotateSoundThreshold, RotationsPerSecond, SavedFireProperties[2], ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, Spread, Team, TraceRange, WeaponFireAttachmentBone, WeaponFireLocation, WeaponFireOffset, WeaponFireRotation, WeaponOffset, YawBone, YawConstraintDelta, YawEndConstraint, YawStartConstraint

Structures Summary
Inherited Structures from Onslaught.ONSWeapon
ONSWeaponAIInfo

Functions Summary
functionbyte BestMode ()))
Inherited Functions from WVHoverTankV3.HoverTankWeapon
SpawnProjectile, Tick
Inherited Functions from Onslaught.ONSWeapon
AdjustAim, AltFire, AttemptFire, BestMode, CalcWeaponFire, CanAttack, CeaseFire, ChargeBar, ClientPlayForceFeedback, ClientSpawnHitEffects, ClientStartFire, ClientStopFire, Destroyed, DestroyEffects, DisplayDebug, DoCombo, Fire, FlashMuzzleFlash, InitEffects, LimitPitch, MaxRange, OwnerEffects, PostBeginPlay, PostNetBeginPlay, SetFireRateModifier, SetGRI, SetTeam, ShakeView, SimulateTraceFire, SpawnBeamEffect, SpawnHitEffects, SpawnProjectile, StaticPrecache, StopForceFeedback, TraceFire, WeaponCeaseFire


Functions Detail

BestMode Source code

function byte BestMode ( ) )


Defaultproperties

defaultproperties
{
	Mesh     = SkeletalMesh'NekomataTankTurretMesh'
	RedSkin  = Shader'NekomataShaderRed'
	BlueSkin = Shader'NekomataShaderBlue'


	YawBone            = Weapon01Yaw
	YawStartConstraint = 0
	YawEndConstraint   = 0
	PitchBone          = Weapon01Yaw
	PitchUpLimit       = 4000
	PitchDownLimit     = 63000
	bAimable           = True
	RotationsPerSecond = 0.18


	FireSoundClass   = Sound'ONSVehicleSounds-S.TankFire01'
	FireForce        = "Explosion05"
	ProjectileClass  = class'NekomataShell'
	FireInterval     = 2.5
	FireSoundVolume  = 512
	FireRecoilAmount = 6.0
	Spread           = 0.015


	EffectEmitterClass = class'Onslaught.ONSTankFireEffect'
	WeaponFireAttachmentBone=Weapon02_Projectile_Dummy
	WeaponFireOffset=0.0
	ShakeRotMag=(Z=250)
	ShakeRotRate=(Z=2500)
	ShakeRotTime=6
	ShakeOffsetMag=(Z=10)
	ShakeOffsetRate=(Z=200)
	ShakeOffsetTime=10


	AIInfo(0)=(bLeadTarget=true,bTrySplash=true,WarnTargetPct=0.75,RefireRate=0.5)
}



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Creation time: Do 14.8.2014 09:58:15.471 - Created with UnCodeX