defaultproperties
{
VehiclePositionString = "in a Nekomata"
VehicleNameString = "Nekomata"
VehicleDescription = "Nekomata, a high-ranked cat demon in Japanese mythology. This hover tank is more compact and faster than a Goliath at the expense of a freely rotatable turret."
FPCamPos=(X=-70,Y=38,Z=120)
FPCamViewOffset=(X=90,Y=0,Z=0)
TPCamLookat=(X=-50,Y=0,Z=0)
TPCamWorldOffset=(X=0,Y=0,Z=200)
TPCamDistance=375
Mesh = SkeletalMesh'NekomataChassisMesh'
StaticMesh = StaticMesh'NekomataChassisSM'
RedSkin = Shader'NekomataShaderRed'
BlueSkin = Shader'NekomataShaderBlue'
DestroyedVehicleMesh = StaticMesh'NekomataChassisSM'
DestructionEffectClass = class'ONSVehicleExplosionEffect'
DisintegrationEffectClass = class'NekomataExplosionEffect'
DestructionLinearMomentum = (Min=250000,Max=400000)
DestructionAngularMomentum = (Min=100,Max=300)
DamagedEffectOffset = (X=60,Y=35,Z=20)
CollisionRadius = 200.0
bCollideWhenPlacing = True
bUseCollisionStaticMesh = True
MaxGroundSpeed = 800.0
VehicleMass = 11.0
HoverPenScale = 3.0
CrouchedHoverPenScale = 2.0
HoverCheckDist = 170
RaisedHoverCheckDist = 200
ThrusterOffsets(0) = (X=208,Y=96,Z=30)
ThrusterOffsets(1) = (X=208,Y=0,Z=30)
ThrusterOffsets(2) = (X=208,Y=-96,Z=30)
ThrusterOffsets(3) = (X=70,Y=96,Z=30)
ThrusterOffsets(4) = (X=70,Y=0,Z=30)
ThrusterOffsets(5) = (X=70,Y=-96,Z=30)
ThrusterOffsets(6) = (X=-70,Y=96,Z=30)
ThrusterOffsets(7) = (X=-70,Y=0,Z=30)
ThrusterOffsets(8) = (X=-70,Y=-96,Z=30)
ThrusterOffsets(9) = (X=-208,Y=96,Z=30)
ThrusterOffsets(10) = (X=-208,Y=0,Z=30)
ThrusterOffsets(11) = (X=-208,Y=-96,Z=30)
HoverDustOffset = ()
HoverDustOffset(0) = (X=146,Y=-104,Z=-50)
HoverDustOffset(1) = (X=54,Y=-104,Z=-50)
HoverDustOffset(2) = (X=-40,Y=-104,Z=-50)
HoverDustOffset(3) = (X=-132,Y=-104,Z=-50)
HoverDustOffset(4) = (X=146,Y=104,Z=-50)
HoverDustOffset(5) = (X=54,Y=104,Z=-50)
HoverDustOffset(6) = (X=-40,Y=104,Z=-50)
HoverDustOffset(7) = (X=-132,Y=104,Z=-50)
RanOverDamageType = class'DamTypeNekomataRoadkill'
CrushedDamageType = class'DamTypeNekomataPancake'
DriverWeapons(0) = (WeaponClass=class'NekomataTankCannon',WeaponBone=Weapon02_b)
PassengerWeapons(0) = (WeaponPawnClass=class'NekomataSecondaryTurretPawn',WeaponBone=Nekomata_turret_b_Gun)
bHasAltFire = false
}
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