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NephthysFactory Creation date: 2013-01-12 22:56 Last change: $Id$ Copyright © 2013, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.SVehicleFactory
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+-- Onslaught.ONSVehicleFactory
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+-- WVHoverTankV3.HoverTankFactory
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+-- WVHoverTankV3.NephthysFactory
| Variables Summary |
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| Inherited Variables from WVHoverTankV3.HoverTankFactory |
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| AirControlOverride |
| Inherited Variables from Onslaught.ONSVehicleFactory |
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| bActive, BlueBuildEffectClass, bNeverActivate, bPreSpawn, bReverseBlueTeamDirection, BuildEffect, LastSpawned, PreSpawnEffectTime, RedBuildEffectClass, RespawnTime, TeamNum |
| Functions Summary |
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| Inherited Functions from WVHoverTankV3.HoverTankFactory |
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| SpawnVehicle |
| Inherited Functions from Onslaught.ONSVehicleFactory |
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| Activate, Deactivate, PostBeginPlay, PostNetBeginPlay, SpawnBuildEffect, SpawnVehicle, Timer, Trigger, UpdatePrecacheMaterials, ValidateSpawnLocation, VehicleDestroyed |
| Defaultproperties |
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defaultproperties
{
Mesh = SkeletalMesh'NekomataChassisMesh'
Skins(0) = Shader'NephthysShaderRed'
VehicleClass = class'NephthysTank'
RedBuildEffectClass=class'ONSPRVBuildEffectRed'
BlueBuildEffectClass=class'ONSPRVBuildEffectBlue'
RespawnTime = 60.0
CollisionRadius = 200.0
}
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