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HoverTankFactory Creation date: 2011-08-15 20:19 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.SVehicleFactory
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+-- Onslaught.ONSVehicleFactory
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+-- WVHoverTankV3.HoverTankFactory
FirebugFactory, GoblinFactory, HoverGoliathFactory, NekomataFactory, NephthysFactory, OdinTankFactory, PoltergeistFactory
| Variables Summary | |
|---|---|
| HoverTankFactory | |
| float | AirControlOverride |
| Inherited Variables from Onslaught.ONSVehicleFactory |
|---|
| bActive, BlueBuildEffectClass, bNeverActivate, bPreSpawn, bReverseBlueTeamDirection, BuildEffect, LastSpawned, PreSpawnEffectTime, RedBuildEffectClass, RespawnTime, TeamNum |
| Inherited Variables from Engine.SVehicleFactory |
|---|
| MaxVehicleCount, MyMarker, VehicleClass, VehicleCount |
| Functions Summary | ||
|---|---|---|
![]() | SpawnVehicle ())) | |
| Inherited Functions from Onslaught.ONSVehicleFactory |
|---|
| Activate, Deactivate, PostBeginPlay, PostNetBeginPlay, SpawnBuildEffect, SpawnVehicle, Timer, Trigger, UpdatePrecacheMaterials, ValidateSpawnLocation, VehicleDestroyed |
| Inherited Functions from Engine.SVehicleFactory |
|---|
| PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed |
| Variables Detail |
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| Functions Detail |
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SpawnVehicle Source code| Defaultproperties |
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defaultproperties
{
Mesh=Mesh'ONSNewTank-A.HoverTank'
VehicleClass=class'HoverTank'
RedBuildEffectClass=class'ONSTankBuildEffectRed'
BlueBuildEffectClass=class'ONSTankBuildEffectBlue'
RespawnTime=30.0
CollisionRadius=250.0
CollisionHeight=60.0
AirControlOverride = -1.0
}
|
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