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HoverTankFactory Creation date: 2011-08-15 20:19 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Engine.SVehicleFactory | +-- Onslaught.ONSVehicleFactory | +-- WVHoverTankV3.HoverTankFactory
FirebugFactory, GoblinFactory, HoverGoliathFactory, NekomataFactory, NephthysFactory, OdinTankFactory, PoltergeistFactory
Variables Summary | |
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HoverTankFactory | |
float | AirControlOverride |
Inherited Variables from Onslaught.ONSVehicleFactory |
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bActive, BlueBuildEffectClass, bNeverActivate, bPreSpawn, bReverseBlueTeamDirection, BuildEffect, LastSpawned, PreSpawnEffectTime, RedBuildEffectClass, RespawnTime, TeamNum |
Inherited Variables from Engine.SVehicleFactory |
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MaxVehicleCount, MyMarker, VehicleClass, VehicleCount |
Functions Summary | ||
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SpawnVehicle ())) |
Inherited Functions from Onslaught.ONSVehicleFactory |
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Activate, Deactivate, PostBeginPlay, PostNetBeginPlay, SpawnBuildEffect, SpawnVehicle, Timer, Trigger, UpdatePrecacheMaterials, ValidateSpawnLocation, VehicleDestroyed |
Inherited Functions from Engine.SVehicleFactory |
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PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Mesh=Mesh'ONSNewTank-A.HoverTank' VehicleClass=class'HoverTank' RedBuildEffectClass=class'ONSTankBuildEffectRed' BlueBuildEffectClass=class'ONSTankBuildEffectBlue' RespawnTime=30.0 CollisionRadius=250.0 CollisionHeight=60.0 AirControlOverride = -1.0 } |
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