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WVHoverTankV3.HoverTankFactory

Extends
ONSVehicleFactory
Modifiers
abstract

HoverTankFactory Creation date: 2011-08-15 20:19 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.SVehicleFactory
      |   
      +-- Onslaught.ONSVehicleFactory
         |   
         +-- WVHoverTankV3.HoverTankFactory

Direct Known Subclasses:

FirebugFactory, GoblinFactory, HoverGoliathFactory, NekomataFactory, NephthysFactory, OdinTankFactory, PoltergeistFactory

Variables Summary
HoverTankFactory
floatAirControlOverride
Inherited Variables from Onslaught.ONSVehicleFactory
bActive, BlueBuildEffectClass, bNeverActivate, bPreSpawn, bReverseBlueTeamDirection, BuildEffect, LastSpawned, PreSpawnEffectTime, RedBuildEffectClass, RespawnTime, TeamNum
Inherited Variables from Engine.SVehicleFactory
MaxVehicleCount, MyMarker, VehicleClass, VehicleCount

Functions Summary
function SpawnVehicle ()))
Inherited Functions from Onslaught.ONSVehicleFactory
Activate, Deactivate, PostBeginPlay, PostNetBeginPlay, SpawnBuildEffect, SpawnVehicle, Timer, Trigger, UpdatePrecacheMaterials, ValidateSpawnLocation, VehicleDestroyed
Inherited Functions from Engine.SVehicleFactory
PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed


Variables Detail

HoverTankFactory

AirControlOverride Source code

var(HoverTankFactory) float AirControlOverride;


Functions Detail

SpawnVehicle Source code

function SpawnVehicle ( ) )


Defaultproperties

defaultproperties
{
	Mesh=Mesh'ONSNewTank-A.HoverTank'
	VehicleClass=class'HoverTank'
	RedBuildEffectClass=class'ONSTankBuildEffectRed'
	BlueBuildEffectClass=class'ONSTankBuildEffectBlue'
	RespawnTime=30.0
	CollisionRadius=250.0
	CollisionHeight=60.0
	AirControlOverride = -1.0
}



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Creation time: Do 14.8.2014 09:58:08.559 - Created with UnCodeX