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WVHoverTankV3.NephthysLightningTurretPawn

Extends
HoverTankWeaponPawn
Modifiers
CacheExempt

NephthysLightningTurretPawn Creation date: 2013-02-10 13:01 Last change: $Id$ Copyright © 2013, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Onslaught.ONSWeaponPawn
            |   
            +-- WVHoverTankV3.HoverTankWeaponPawn
               |   
               +-- WVHoverTankV3.NephthysLightningTurretPawn

Constants Summary
Inherited Contants from Onslaught.ONSWeaponPawn
FilterFrames

Variables Summary
Inherited Variables from WVHoverTankV3.HoverTankWeaponPawn
bTurnedOff
Inherited Variables from Onslaught.ONSWeaponPawn
AltFireImpulse, bCustomAiming, bHasAltFire, bHasAltFireImpulse, bHasFireImpulse, bHasOwnHealth, bHistoryWarmup, CameraBone, CameraHistory[FilterFrames], CrosshairColor, CrosshairTexture, CrosshairX, CrosshairY, CustomAim, DebugInfo, DestroyEffectClass, FireImpulse, Gun, GunClass, GunnerPos, GunnerRot, NextHistorySlot, PitchAccel, VehicleBase, YawAccel

Functions Summary
Inherited Functions from WVHoverTankV3.HoverTankWeaponPawn
AltFire, ClientKDriverLeave, ClientVehicleCeaseFire, KDriverEnter, KDriverLeave, ShouldTargetMissile, TurnOff, VehicleCeaseFire
Inherited Functions from Onslaught.ONSWeaponPawn
AltFire, ApplyFireImpulse, AttachDriver, AttachFlag, AttachToVehicle, BaseChange, BeginPlay, CanAttack, ChargeBar, ChooseFireAt, ClientKDriverEnter, ClientKDriverLeave, ClientVehicleCeaseFire, Destroyed, DetachDriver, Died, DisplayDebug, DrawHUD, DriverDied, EncroachedBy, Fire, FireOnRelease, GetAimTarget, GetCameraLocationStart, GetMoveTargetFor, GetVehicleBase, HasUDamage, HasWeapon, IndependentVehicle, IsFiring, KDriverEnter, KDriverLeave, LimitPitch, NeedToTurn, PlaceExitingDriver, PossessedBy, PostNetBeginPlay, PostNetReceive, ProjectilePostRender2D, RefireRate, ServerChangeDriverPosition, SetTeamNum, SpecialCalcFirstPersonView, StaticPrecache, SwitchWeapon, TakeDamage, TeamChanged, TeamLink, TooCloseToAttack, TryToDrive, UpdateRocketAcceleration, VehicleCeaseFire


Defaultproperties

defaultproperties
{
	VehiclePositionString="in a Nephthys turret"
	VehicleNameString="Nephthys Lightning Turret"
	GunClass=class'NephthysLightningTurret'


	EntryPosition=(X=0,Y=0,Z=0)
	EntryRadius=130.0
	ExitPositions(0)=(X=0,Y=-200,Z=100)
	ExitPositions(1)=(X=0,Y=200,Z=100)


	CameraBone=Object02
	FPCamPos=(X=0,Y=0,Z=0)
	FPCamViewOffset=(X=-20,Y=0,Z=30)
	bFPNoZFromCameraPitch=False
	TPCamLookat=(X=-25,Y=0,Z=0)
	TPCamWorldOffset=(X=0,Y=0,Z=120)
	TPCamDistance=300


	DrivePos=(X=0.0,Y=0.0,Z=130.0)
	bDrawDriverInTP=False
	bDrawMeshInFP=True
	DriverDamageMult=0.0
	bHasAltFire=False
}



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Creation time: Do 14.8.2014 09:58:15.587 - Created with UnCodeX