- Extends
- ONSPlasmaProjectile
OdinLinkPlasmaProjectile
Creation date: 2012-10-24 19:15
Last change: $Id$
Copyright © 2012, Wormbo
Website: http://www.koehler-homepage.de/Wormbo/
Feel free to reuse this code. Send me a note if you found it helpful or want
to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- Onslaught.ONSPlasmaProjectile
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+-- WVHoverTankV3.OdinLinkPlasmaProjectile
Direct Known Subclasses:
OdinLinkPlasmaProjectileBlue, OdinLinkPlasmaProjectileRed
Inherited Variables from Engine.Projectile |
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider |
Inherited Functions from Engine.Projectile |
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
var byte RemainingBounces;
simulated function Bounce (
vector HitLocation,
vector HitNormal) )
simulated function Explode (
vector HitLocation,
vector HitNormal) )
simulated singular function HitWall (
vector HitNormal,
actor Wall) )
simulated function ProcessTouch (
Actor Other,
vector HitLocation) )
defaultproperties
{
PlasmaEffectClass=class'Onslaught.ONSGreenPlasmaSmallFireEffect'
HitEffectClass=class'Onslaught.ONSPlasmaHitGreen'
Damage=20
DamageRadius=100.0
Speed=1000
MaxSpeed=15000
AccelerationMagnitude=10000
MyDamageType=class'DamTypeOdinLinkPlasma'
bBounce=True
RemainingBounces=2
LifeSpan=2.0
}
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Creation time: Do 14.8.2014 09:58:16.109 - Created with
UnCodeX