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WVPersesMAS.PersesTankShell

Extends
ONSRocketProjectile

PersesTankShell Creation date: 2011-08-19 16:16 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Onslaught.ONSRocketProjectile
         |   
         +-- WVPersesMAS.PersesTankShell

Variables Summary
Inherited Variables from Onslaught.ONSRocketProjectile
bHitWater, Corona, Dir, SmokeTrailEffect
Inherited Variables from Engine.Projectile
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider

Functions Summary
function HitWall (vector HitNormal, actor Wall))
functionbool ShouldCollideWith (Actor Other))
function Touch (Actor Other))
Inherited Functions from Onslaught.ONSRocketProjectile
BlowUp, Destroyed, Explode, Landed, PostBeginPlay, ProcessTouch
Inherited Functions from Engine.Projectile
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch


Functions Detail

HitWall Source code

simulated function HitWall ( vector HitNormal, actor Wall) )

ShouldCollideWith Source code

simulated function bool ShouldCollideWith ( Actor Other) )

Touch Source code

simulated function Touch ( Actor Other) )


Defaultproperties

defaultproperties
{
	MyDamageType = class'DamTypePersesTankShell'
	LifeSpan = 1.5
}



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Creation time: Do 14.8.2014 09:58:19.791 - Created with UnCodeX