defaultproperties
{
ProjectileClass = class'PersesMercuryMissile';
FireSoundClass = Sound'MercIgnite';
FireInterval = 0.4;
Spread = 0.001;
bNetNotify = True;
ProjectileTypes(0) = (ProjectileClass=class'PersesMercuryMissile',FireSound=Sound'MercIgnite',FireInterval=0.4,BarBorder=(WidgetTexture=Texture'HudContent.Generic.HUD',DrawPivot=DP_LowerMiddle,RenderStyle=STY_Alpha,TextureCoords=(X1=0,Y1=39,X2=94,Y2=93),TextureScale=0.53,PosX=0.40,PosY=1.0,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=200),Tints[1]=(G=255,R=255,B=255,A=200)),BarBorderScaledPosition=0.48,BarWeaponIcon=(WidgetTexture=Texture'PersesHud',DrawPivot=DP_LowerMiddle,RenderStyle=STY_Alpha,TextureCoords=(X1=123,Y1=1,X2=249,Y2=28),TextureScale=0.35,PosX=0.40,PosY=1.0,OffsetX=0,OffsetY=-15,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255)),BarWeaponSlot=(RenderStyle=STY_Alpha,TextureScale=0.265,DrawPivot=DP_LowerMiddle,PosX=0.40,PosY=1.0,OffsetX=-65,OffsetY=-60,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)));
ProjectileTypes(1) = (ProjectileClass=class'PersesHomingMissile',FireSound=Sound'HomingMissileFire',FireInterval=0.7,BarBorder=(WidgetTexture=Texture'HudContent.Generic.HUD',DrawPivot=DP_LowerMiddle,RenderStyle=STY_Alpha,TextureCoords=(X1=0,Y1=39,X2=94,Y2=93),TextureScale=0.53,PosX=0.48,PosY=1.0,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=200),Tints[1]=(G=255,R=255,B=255,A=200)),BarBorderScaledPosition=0.52,BarWeaponIcon=(WidgetTexture=Texture'PersesHud',DrawPivot=DP_LowerMiddle,RenderStyle=STY_Alpha,TextureCoords=(X1=11,Y1=29,X2=110,Y2=63),TextureScale=0.35,PosX=0.48,PosY=1.0,OffsetX=0,OffsetY=-10,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255)),BarWeaponSlot=(RenderStyle=STY_Alpha,TextureScale=0.265,DrawPivot=DP_LowerMiddle,PosX=0.48,PosY=1.0,OffsetX=-65,OffsetY=-60,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)));
ProjectileTypes(2) = (ProjectileClass=class'PersesFragMissile',FireSound=Sound'FragMissileFire',FireInterval=0.5,BarBorder=(WidgetTexture=Texture'HudContent.Generic.HUD',DrawPivot=DP_LowerMiddle,RenderStyle=STY_Alpha,TextureCoords=(X1=0,Y1=39,X2=94,Y2=93),TextureScale=0.53,PosX=0.56,PosY=1.0,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=200),Tints[1]=(G=255,R=255,B=255,A=200)),BarBorderScaledPosition=0.56,BarWeaponIcon=(WidgetTexture=Texture'PersesHud',DrawPivot=DP_LowerMiddle,RenderStyle=STY_Alpha,TextureCoords=(X1=9,Y1=0,X2=110,Y2=29),TextureScale=0.35,PosX=0.56,PosY=1.0,OffsetX=0,OffsetY=-13,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255)),BarWeaponSlot=(RenderStyle=STY_Alpha,TextureScale=0.265,DrawPivot=DP_LowerMiddle,PosX=0.56,PosY=1.0,OffsetX=-65,OffsetY=-60,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)));
ProjectileTypes(3) = (ProjectileClass=class'PersesNapalmRocket',FireSound=Sound'NapalmRocketFire',FireInterval=0.6,BarBorder=(WidgetTexture=Texture'HudContent.Generic.HUD',DrawPivot=DP_LowerMiddle,RenderStyle=STY_Alpha,TextureCoords=(X1=0,Y1=39,X2=94,Y2=93),TextureScale=0.53,PosX=0.64,PosY=1.0,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=200),Tints[1]=(G=255,R=255,B=255,A=200)),BarBorderScaledPosition=0.60,BarWeaponIcon=(WidgetTexture=Texture'PersesHud',DrawPivot=DP_LowerMiddle,RenderStyle=STY_Alpha,TextureCoords=(X1=123,Y1=28,X2=249,Y2=64),TextureScale=0.35,PosX=0.64,PosY=1.0,OffsetX=0,OffsetY=-10,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255)),BarWeaponSlot=(RenderStyle=STY_Alpha,TextureScale=0.265,DrawPivot=DP_LowerMiddle,PosX=0.64,PosY=1.0,OffsetX=-65,OffsetY=-60,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)));
FireOffsets[0] = (Y=41,Z=19);
FireOffsets[1] = (Y=-65,Z=19);
FireOffsets[2] = (Y=65,Z=0);
FireOffsets[3] = (Y=-41,Z=0);
FireOffsets[4] = (Y=41,Z=-19);
FireOffsets[5] = (Y=-65,Z=-19);
FireOffsets[6] = (Y=65,Z=19);
FireOffsets[7] = (Y=-41,Z=19);
FireOffsets[8] = (Y=41,Z=0);
FireOffsets[9] = (Y=-65,Z=0);
FireOffsets[10] = (Y=65,Z=-19);
FireOffsets[11] = (Y=-41,Z=-19);
Mesh=Mesh'ONSFullAnimations.MASRocketPack';
DrawScale=0.8;
YawBone=RocketPivot;
YawStartConstraint=0;
YawEndConstraint=65535;
PitchBone=RocketPacks;
PitchUpLimit=16300;
PitchDownLimit=60000;
FireForce="RocketLauncherFire";
WeaponFireAttachmentBone=RocketPackFirePoint;
WeaponFireOffset=0.0;
bAimable=True;
CollisionRadius=+60.0;
DualFireOffset=50.0;
AIInfo(0)=(bLeadTarget=true,bTrySplash=true,WarnTargetPct=0.5);
}
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