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PersesTankTurretPawn Creation date: 2011-08-18 22:15 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- Onslaught.ONSWeaponPawn
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+-- WVPersesMAS.PersesTankTurretPawn
| Constants Summary |
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| Inherited Contants from Onslaught.ONSWeaponPawn |
|---|
| FilterFrames |
| Variables Summary |
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| Structures Summary |
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| Inherited Structures from Engine.Vehicle |
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| SVehicleIcon |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (optional float F)) | |
![]() | ClientKDriverLeave (PlayerController PC)) | |
![]() | ClientVehicleCeaseFire (bool bWasAltFire)) | |
![]() | String | GetDebugName ())) |
![]() | bool | RecommendLongRangedAttack ())) |
| Functions Detail |
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AltFire Source code
ClientKDriverLeave Source code
ClientVehicleCeaseFire Source code
GetDebugName Source code
RecommendLongRangedAttack Source code| Defaultproperties |
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defaultproperties
{
bStasis=false
FPCamPos=(X=-70,Y=0,Z=50)
FPCamViewOffset=(X=90,Y=0,Z=0)
bFPNoZFromCameraPitch=True
TPCamLookat=(X=-50,Y=0,Z=0)
TPCamWorldOffset=(X=0,Y=0,Z=150)
TPCamDistance=600
VehiclePositionString="in a Perses tank turret"
VehicleNameString="Perses Tank Turret"
EntryPosition=(X=0,Y=0,Z=-150)
EntryRadius=130.0
ExitPositions(0)=(X=0,Y=-365,Z=200)
ExitPositions(1)=(X=0,Y=365,Z=200)
ExitPositions(2)=(X=0,Y=-365,Z=-100)
ExitPositions(3)=(X=0,Y=365,Z=-100)
GunClass=class'PersesTankTurret'
DriverDamageMult=0.0
bDrawDriverInTP=False
bHasAltfire = False
bHasFireImpulse=True
FireImpulse=(X=-30000,Y=0.0,Z=0.0)
}
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