Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
PersesTankTurretPawn Creation date: 2011-08-18 22:15 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- Onslaught.ONSWeaponPawn | +-- WVPersesMAS.PersesTankTurretPawn
Constants Summary |
---|
Inherited Contants from Onslaught.ONSWeaponPawn |
---|
FilterFrames |
Variables Summary |
---|
Structures Summary |
---|
Inherited Structures from Engine.Vehicle |
---|
SVehicleIcon |
Functions Summary | ||
---|---|---|
AltFire (optional float F)) | ||
ClientKDriverLeave (PlayerController PC)) | ||
ClientVehicleCeaseFire (bool bWasAltFire)) | ||
String | GetDebugName ())) | |
bool | RecommendLongRangedAttack ())) |
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { bStasis=false FPCamPos=(X=-70,Y=0,Z=50) FPCamViewOffset=(X=90,Y=0,Z=0) bFPNoZFromCameraPitch=True TPCamLookat=(X=-50,Y=0,Z=0) TPCamWorldOffset=(X=0,Y=0,Z=150) TPCamDistance=600 VehiclePositionString="in a Perses tank turret" VehicleNameString="Perses Tank Turret" EntryPosition=(X=0,Y=0,Z=-150) EntryRadius=130.0 ExitPositions(0)=(X=0,Y=-365,Z=200) ExitPositions(1)=(X=0,Y=365,Z=200) ExitPositions(2)=(X=0,Y=-365,Z=-100) ExitPositions(3)=(X=0,Y=365,Z=-100) GunClass=class'PersesTankTurret' DriverDamageMult=0.0 bDrawDriverInTP=False bHasAltfire = False bHasFireImpulse=True FireImpulse=(X=-30000,Y=0.0,Z=0.0) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |