| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- XEffects.Gib
|
+-- XEffects.GibHead
|
+-- XEffects.GibBotHead
| Variables Summary |
|---|
| Inherited Variables from XEffects.Gib |
|---|
| bFlaming, DampenFactor, GibGroupClass, HitSounds[2], Trail, TrailClass |
| Functions Summary |
|---|
| Inherited Functions from XEffects.GibHead |
|---|
| PostBeginPlay |
| Inherited Functions from XEffects.Gib |
|---|
| Destroyed, HitWall, Landed, RandSpin, SpawnTrail |
| Defaultproperties |
|---|
defaultproperties
{
GibGroupClass=class'xBotGibGroup'
DrawType=DT_StaticMesh
DrawScale=0.6
StaticMesh=StaticMesh'GibBotHead'
Skins=(Texture'GibBot')
TrailClass=class'BotSparks'
CollisionHeight=2.5
CollisionRadius=5.0
HitSounds(0)=Sound'WeaponSounds.P1GrenFloor1'
HitSounds(1)=Sound'WeaponSounds.P1GrenFloor1'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||