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XEffects.GibBotHead

Extends
GibHead

Core.Object
|   
+-- Engine.Actor
   |   
   +-- XEffects.Gib
      |   
      +-- XEffects.GibHead
         |   
         +-- XEffects.GibBotHead

Variables Summary
Inherited Variables from XEffects.Gib
bFlaming, DampenFactor, GibGroupClass, HitSounds[2], Trail, TrailClass

Functions Summary
Inherited Functions from XEffects.GibHead
PostBeginPlay
Inherited Functions from XEffects.Gib
Destroyed, HitWall, Landed, RandSpin, SpawnTrail


Defaultproperties

defaultproperties
{
	GibGroupClass=class'xBotGibGroup'
    DrawType=DT_StaticMesh
    DrawScale=0.6
    StaticMesh=StaticMesh'GibBotHead'
    Skins=(Texture'GibBot')


    TrailClass=class'BotSparks'


    CollisionHeight=2.5
    CollisionRadius=5.0


    HitSounds(0)=Sound'WeaponSounds.P1GrenFloor1'
    HitSounds(1)=Sound'WeaponSounds.P1GrenFloor1'
}

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Creation time: Do 14.8.2014 09:58:07.100 - Created with UnCodeX