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XEffects.GibOrganicGreenHead

Extends
GibHead

Core.Object
|   
+-- Engine.Actor
   |   
   +-- XEffects.Gib
      |   
      +-- XEffects.GibHead
         |   
         +-- XEffects.GibOrganicGreenHead

Variables Summary
Inherited Variables from XEffects.Gib
bFlaming, DampenFactor, GibGroupClass, HitSounds[2], Trail, TrailClass

Functions Summary
Inherited Functions from XEffects.GibHead
PostBeginPlay
Inherited Functions from XEffects.Gib
Destroyed, HitWall, Landed, RandSpin, SpawnTrail


Defaultproperties

defaultproperties
{
	GibGroupClass=class'xAlienGibGroup'
    DrawType=DT_StaticMesh
    DrawScale=0.3
    StaticMesh=StaticMesh'GibOrganicHead'
    Skins=(Texture'GibOrganicGreen')


    TrailClass=class'AlienBloodJet'


    CollisionHeight=5.0
    CollisionRadius=6.0
}

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Creation time: Do 14.8.2014 09:58:07.182 - Created with UnCodeX