Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XEffects.GibOrganicRedHead

Extends
GibHead

Core.Object
|   
+-- Engine.Actor
   |   
   +-- XEffects.Gib
      |   
      +-- XEffects.GibHead
         |   
         +-- XEffects.GibOrganicRedHead

Variables Summary
Inherited Variables from XEffects.Gib
bFlaming, DampenFactor, GibGroupClass, HitSounds[2], Trail, TrailClass

Functions Summary
Inherited Functions from XEffects.GibHead
PostBeginPlay
Inherited Functions from XEffects.Gib
Destroyed, HitWall, Landed, RandSpin, SpawnTrail


Defaultproperties

defaultproperties
{
    DrawType=DT_StaticMesh
    DrawScale=0.3
    StaticMesh=StaticMesh'GibOrganicHead'
    Skins=(Texture'GibOrganicRed')


    TrailClass=class'BloodJet'


    CollisionHeight=5.0
    CollisionRadius=6.0
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Do 14.8.2014 09:58:07.239 - Created with UnCodeX