Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- XEffects.Gib | +-- XEffects.GibHead | +-- XEffects.GibOrganicRedHead
Variables Summary |
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Inherited Variables from XEffects.Gib |
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bFlaming, DampenFactor, GibGroupClass, HitSounds[2], Trail, TrailClass |
Functions Summary |
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Inherited Functions from XEffects.GibHead |
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PostBeginPlay |
Inherited Functions from XEffects.Gib |
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Destroyed, HitWall, Landed, RandSpin, SpawnTrail |
Defaultproperties |
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defaultproperties { DrawType=DT_StaticMesh DrawScale=0.3 StaticMesh=StaticMesh'GibOrganicHead' Skins=(Texture'GibOrganicRed') TrailClass=class'BloodJet' CollisionHeight=5.0 CollisionRadius=6.0 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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